Quote Originally Posted by Orda Khan
Precisely. It has become so easy to create an army that dominates the battlefield time and time again. The AI insists upon attacking your seasoned army with a bunch of peasants; you destroy them with minimal losses.
The AI attacking with a weaker army might be a result of the bias, put in by the dev who programmed the strategic AI in RTW, which favors the AI in the auto-resolve. This bias isn't in effect on the battlefield, so it's an easy win for the player. This in turn makes the campaign easier because the AI suffers massive casualties while the player suffers few casualties. This auto-resolve bias may also have adversely affected the design of the battlefield AI to prevent the AI from withdrawing its army and not engaging its units on the battlefield eventhough they are weaker. I've seen the RTW battlefield AI make frontal charges with units that are weaker than the unit they are attacking. I never saw this in STW which I tested extensively.

A bias in the auto-resolve on normal difficulty is a bad idea. It should only come in on the harder difficulty levels, and should be made to track the combat advantage given to the AI on the battlefield. I would say the auto-resolve should be tied to the tactical difficulty setting not the strategic setting.