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Thread: Normal Vs Hard/VH difficulty

  1. #31

    Default Re: Normal Vs Hard/VH difficulty

    What's unrealistic: strong rock, paper, scissors or making the AI use its units better? You ever hear of combined arms? I hope you enjoy the kind of battlefield gameplay that's in RTW/BI because it looks like more of the same in M2TW.
    Actually, in BI it's really enjoyable. Or at laest, I really enjoy it.. The only annoying thing is those tanks called clibs.. (There is no SPAM armies in BI nowadays.. Maybe except for a few ocasions, which get beaten down easily by a well oriented army)
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  2. #32

    Default Re: Normal Vs Hard/VH difficulty

    Originally Posted by WarMachine420:
    Most gamers would never DREAM of having almost 4,000 posts on a forum. Imagine if you have put something like just 400 hours of time into RTW. Mastering the game at that point would be expected...don't you think?
    Well you you have 88 posts and have joined the community in july 2006 i.e one month ago. Puzz has 3,952 and he has joined the community in october 2000 i.e 70 month ago.

    Then your rate of posting is 88 posts per month while puzz's rate is 56 posts per month. So by 6 years you will have more than 4000 posts

  3. #33
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Normal Vs Hard/VH difficalty

    Quote Originally Posted by x-dANGEr
    I wonder how you see it.. If you play on VH difficulty, you get exactly what you're asking for.. Knives that can beats guns in a gun fight.. A general unit that can beat 7 units head on alone.. A Hesitati unit that somehow just goes through that line like a hot knife on butter..
    The problem --- I never tried easy difficulty, but I'm sure all I would need to recruit troops for is breaking the walls and garrison. I then could use my generals to destroy whole armies as I can do this on normal difficulty. Now if when the A.I. is on very hard I may win the battles until I hit a general and will lose everybattle after that. Not a very enjoyable game when I see 1 cavalry unit go charge, wham, route, charge, wham, route through a whole line of infantry. In the TW's predecessors cavalry (and infantry for that matter) was tied up long enough to make this impossible. With RTW 1 unit is the whole battle.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #34
    Senior Member Senior Member econ21's Avatar
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    Default Re: Normal Vs Hard/VH difficalty

    Quote Originally Posted by Oaty
    With RTW 1 unit is the whole battle.
    I noticed something like that going back to vanilla with RTW. A barbarian general's unit can do an awful lot of damage, even to a phalanx. But surely this can be modded? Cut them down to 1 HP and trim the armour, defence and attack. They will still be very powerful, due to their mobility (even the AI knows hammer and anvil if you give it a chance), but this time mortal.

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