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  1. #1
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by rcross
    whats more important is that there should be a new skin for the chariots so even if they die quickley they'll look good doing it!
    not up to date are we?

  2. #2

    Default Re: Fragile chariots

    HELLA!!

    Sorry I just had to have a little dance party

  3. #3

    Default Re: Fragile chariots

    Quote Originally Posted by Gertgregoor
    not up to date are we?
    I knew about the pics I just wasn't sure they'd be implemented in .8

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    Normally they should. Tough nit 100% sure. But I thik they will.

  5. #5
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Fragile chariots

    Chariots in EB will have a large number of javelins, so you'll be able to get more use of them, they'll be able to charge though lines and then give the enemy headaches from behind by both giving them morale problems and by peppering them with javelins.
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  6. #6
    The Great Lurker Member Joeokar's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by QwertyMIDX
    Chariots in EB will have a large number of javelins, so you'll be able to get more use of them, they'll be able to charge though lines and then give the enemy headaches from behind by both giving them morale problems and by peppering them with javelins.
    Interesting
    Joeokar the great lurker

  7. #7
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Gertgregoor
    not up to date are we?
    The guys depicted in this image have more gear on than some of the Casse troops, but still seem to have less armour rating.
    Trithemius
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  8. #8
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    The chariots from 0.74 were nothing more then placeholders with no EB stats.
    0.8 will have new ones with new stats, more javelins (like Qwerty said) and with this model+skin.

  9. #9
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Gertgregoor
    The chariots from 0.74 were nothing more then placeholders with no EB stats.
    0.8 will have new ones with new stats, more javelins (like Qwerty said) and with this model+skin.
    I guess that explains their craptitude then. I look forward to using decent chariots when 0.8 is out, but I think I will let my current Casse campaign lapse for now.
    Trithemius
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  10. #10
    Senior Member Senior Member econ21's Avatar
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    Default Re: Fragile chariots

    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.

  11. #11
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by econ21
    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.
    Yeah of course he can change them a bit. Tough I believe they aren't throwing javelins now, are they?
    I bet Qwerty will respond with something.

  12. #12
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by econ21
    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.
    It's okay. I will gladly wait until the release. I am very eager to learn what the dynamic triggers for the Casse "reforms" are. :)
    Trithemius
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  13. #13

    Default Re: Fragile chariots

    Historically (well the scythed ones at least) didnt they cut mens legs off or at least wond them badly. Now i know that the greeks wore shin guards but as far as i can tell from the models the barbarians dont seem to wear them. Therefore coming up against a celtic chariot when the only protection you have is your sheild should be very painfull. So therefore i think their attack should be raised a lot cos they did cause a lot of casualties (or at least if you cant walk thats not really going to bee too usefull while in a battle). Although most of their attacks would be damaging to the sides (where the scythes are) is this possible to code?
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  14. #14
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by econ21
    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.
    If you really want I can whip something up, but because they lack javs right now the stats will be pretty off-base.
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  15. #15

    Default Re: Fragile chariots

    I cant remember but i always had a bug with chariots im not sure if its in EB or not, but whenever u retrained them instead of 2 men chariots u got 3 men ones and lost the additional chariot in effect weakening them further.
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  16. #16
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by QwertyMIDX
    If you really want I can whip something up, but because they lack javs right now the stats will be pretty off-base.
    I am assuming you check balancing in autocalc as well, how do they fair in autocalc? If I remember right, chariots were very powerful in autocalc, but terrible in battles...
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

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