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Thread: Fragile chariots

  1. #1
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Fragile chariots

    I was wondering if Casse chariots are getting a bit more resilient in the upcoming version? I find them extremely fragile, almost to the point of being useless, in the current build. Presumably the wealthy chariot-owning class should probably afford some kind of decent armour?
    Trithemius
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  2. #2

    Default Re: Fragile chariots

    Chariots were very fragile in meele. You can't use them like normal cavalry. Charge them through the enemy lines to lower morale and mess up their formation, then sit behind their lines as the infantry charges their disorangized ones. Then during the meele, charge them from behind and chances are they will rout.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  3. #3
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Fragile chariots

    I'm not sure what the EB team is going to do about chariots, because CA created quite a problem with them, chariots are very overpowered in autocalc, but very underpowered in battle.

    I've been testing 1.5 for quite some time now, and found a very good method for increasing the effectiveness of chariots in battle, while at the same time slightly reducing their power in autocalc. They aren't tanks in my balance, but they aren't useless like I've seen in Vanilla or .74 EB. I'll be rebalancing the entire EDU text when .8 comes out.
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  4. #4

    Default Re: Fragile chariots

    whats more important is that there should be a new skin for the chariots so even if they die quickley they'll look good doing it!

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by rcross
    whats more important is that there should be a new skin for the chariots so even if they die quickley they'll look good doing it!
    not up to date are we?

  6. #6

    Default Re: Fragile chariots

    HELLA!!

    Sorry I just had to have a little dance party

  7. #7

    Default Re: Fragile chariots

    Quote Originally Posted by Gertgregoor
    not up to date are we?
    I knew about the pics I just wasn't sure they'd be implemented in .8

  8. #8
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    Normally they should. Tough nit 100% sure. But I thik they will.

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    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Fragile chariots

    Chariots in EB will have a large number of javelins, so you'll be able to get more use of them, they'll be able to charge though lines and then give the enemy headaches from behind by both giving them morale problems and by peppering them with javelins.
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    The Great Lurker Member Joeokar's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by QwertyMIDX
    Chariots in EB will have a large number of javelins, so you'll be able to get more use of them, they'll be able to charge though lines and then give the enemy headaches from behind by both giving them morale problems and by peppering them with javelins.
    Interesting
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  11. #11
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Fondor_Yards
    Chariots were very fragile in meele. You can't use them like normal cavalry. Charge them through the enemy lines to lower morale and mess up their formation, then sit behind their lines as the infantry charges their disorangized ones. Then during the meele, charge them from behind and chances are they will rout.
    They tend to be obliterated when I charge with them too. Perhaps I should be playing with smaller units, but even my tough and hale generals take some serious losses before getting to the other side of an enemy unit with the unit size setting I am using.

    I understand that chariots are not especially good in prolonged melee, but neither are cavalry and cavalry do not have the absolute lack of armour that Casse chariots have.
    Trithemius
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    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Gertgregoor
    not up to date are we?
    The guys depicted in this image have more gear on than some of the Casse troops, but still seem to have less armour rating.
    Trithemius
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  13. #13
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    The chariots from 0.74 were nothing more then placeholders with no EB stats.
    0.8 will have new ones with new stats, more javelins (like Qwerty said) and with this model+skin.

  14. #14
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Gertgregoor
    The chariots from 0.74 were nothing more then placeholders with no EB stats.
    0.8 will have new ones with new stats, more javelins (like Qwerty said) and with this model+skin.
    I guess that explains their craptitude then. I look forward to using decent chariots when 0.8 is out, but I think I will let my current Casse campaign lapse for now.
    Trithemius
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  15. #15
    Senior Member Senior Member econ21's Avatar
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    Default Re: Fragile chariots

    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.

  16. #16
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by econ21
    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.
    Yeah of course he can change them a bit. Tough I believe they aren't throwing javelins now, are they?
    I bet Qwerty will respond with something.

  17. #17

    Default Re: Fragile chariots

    Funny thing, I thought they were pretty tough in the original game ...

  18. #18
    Member Member soibean's Avatar
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    Default Re: Fragile chariots

    concerning chariots and siege battles
    will/can anything be done with this unit when its inside a town?
    they seemed completely useless when you were attacking a settlement.

  19. #19
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by soibean
    concerning chariots and siege battles
    will/can anything be done with this unit when its inside a town?
    they seemed completely useless when you were attacking a settlement.
    I don't really know anything about chariot warfare other than they perform better on flat open ground so I can imagine them being pretty crap on the narrow streets of a city

    But then I can also imagine clowns dancing on the moon.

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  20. #20
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by econ21
    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.
    It's okay. I will gladly wait until the release. I am very eager to learn what the dynamic triggers for the Casse "reforms" are. :)
    Trithemius
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  21. #21

    Default Re: Fragile chariots

    Historically (well the scythed ones at least) didnt they cut mens legs off or at least wond them badly. Now i know that the greeks wore shin guards but as far as i can tell from the models the barbarians dont seem to wear them. Therefore coming up against a celtic chariot when the only protection you have is your sheild should be very painfull. So therefore i think their attack should be raised a lot cos they did cause a lot of casualties (or at least if you cant walk thats not really going to bee too usefull while in a battle). Although most of their attacks would be damaging to the sides (where the scythes are) is this possible to code?
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  22. #22
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Darkarbiter
    Historically (well the scythed ones at least) didnt they cut mens legs off or at least wond them badly. Now i know that the greeks wore shin guards but as far as i can tell from the models the barbarians dont seem to wear them. Therefore coming up against a celtic chariot when the only protection you have is your sheild should be very painfull. So therefore i think their attack should be raised a lot cos they did cause a lot of casualties (or at least if you cant walk thats not really going to bee too usefull while in a battle). Although most of their attacks would be damaging to the sides (where the scythes are) is this possible to code?
    Were Celtic chariots scythed? :/
    Trithemius
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  23. #23

    Default Re: Fragile chariots

    not sure but i know the selecud ones were and they are just as bad
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  24. #24
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Darkarbiter
    not sure but i know the selecud ones were and they are just as bad
    Thanks for playing!
    Trithemius
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  25. #25
    Imperialist Brit Member Orb's Avatar
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    Default Re: Fragile chariots

    Soibean, I think that chariots were essentially useless in towns. I'm not an expert, but I can't see any way that a chariot would fight in a siege effectively.


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  26. #26
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Orb
    Soibean, I think that chariots were essentially useless in towns. I'm not an expert, but I can't see any way that a chariot would fight in a siege effectively.
    I have used them to interdict enemy sallying parties in the same way that you would use cavalry, but given the fragility of Casse chariots I have been extremely unwilling to have them race around towns. I sometimes wheel them up behind my mobs of infantry in order to bolster their morale, but this is strictly a non-combat support role.
    Trithemius
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  27. #27

    Default Re: Fragile chariots

    Quote Originally Posted by Trithemius
    Were Celtic chariots scythed? :/
    As far as I know, no. I remeber one member saying celtic chariots normaly did not have blades on the side, but a few midland Britian ones did. Don't quote me on that.

    Edit: Well if you look at the SS, their chariot's don't have them. So I'm going to say no they won't have scythes on them.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  28. #28
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Fondor_Yards
    As far as I know, no. I remeber one member saying celtic chariots normaly did not have blades on the side, but a few midland Britian ones did. Don't quote me on that.

    Edit: Well if you look at the SS, their chariot's don't have them. So I'm going to say no they won't have scythes on them.
    Yeah, sorry about that; I was being sardonic at Darkarbiter. Thanks for your research on the matter though. :)
    Trithemius
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  29. #29
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by econ21
    Maybe Qwerty can post some provisional Casse chariot stats? It seems sad that Trithemius cans his campaign, when he easily could edit the a txt file and get something workable.
    If you really want I can whip something up, but because they lack javs right now the stats will be pretty off-base.
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  30. #30

    Default Re: Fragile chariots

    I cant remember but i always had a bug with chariots im not sure if its in EB or not, but whenever u retrained them instead of 2 men chariots u got 3 men ones and lost the additional chariot in effect weakening them further.
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