I am assuming you check balancing in autocalc as well, how do they fair in autocalc? If I remember right, chariots were very powerful in autocalc, but terrible in battles...Originally Posted by QwertyMIDX
I am assuming you check balancing in autocalc as well, how do they fair in autocalc? If I remember right, chariots were very powerful in autocalc, but terrible in battles...Originally Posted by QwertyMIDX
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
When I actually do stats that aren't temporary I do. I do lean towards making the correct in battle even if it throws off auto-calc a bit though.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
You got the point, scythed chariots weren't powerful beacause of their crews but because of the blades that sliced the enemies-in rome that only happens when fighting cavalry, why? Infantrymen have legs too...don't they?-People may say that they have shields, yeah, they have, but that shouldn't make them invulnerable against the scythes, or instead: "they can dodge", ok, try to dodge a rolling blade coming against you at horse speed while you're stuck in a formation with your buddies and then tell me if you can dodge that. The problem is that even if you change their attack and charge to the max (63) and give them armour piercing ability they remain useless against infantry. So, unfortunately it's a game and not unit stats problem.Originally Posted by Darkarbiter
Any comments?
Last edited by Corinthian Hoplite; 08-24-2006 at 10:31.
Casse chariots are not "expendables" like Scythed Chariots. My understanding is that Scythed Chariots are supposed to be used to disrupt enemy formations so that your ordered lines can crash into the enemies disordered lines.Originally Posted by Corinthian Hoplite
Trithemius
"Power performs the Miracle." - Johannes Trithemius
Also there are several example's of armies forming "lanes" in both Greek and Roman warfare so getting out of the way is possible it just takes a high level of discipline unfortunately RTW does not model this.Originally Posted by Corinthian Hoplite
“By push of bayonets, no firing till you see the whites of their eyes”
- Friedrich der Große
What about my original question so how are the chariots in autocalc now?Originally Posted by QwertyMIDX
Last edited by fallen851; 08-24-2006 at 04:15.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
I didn't do anything to the chariot stats in .74, whatever they're stated as is left over from the person doing stats before me.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
I've never understood why in rome tw that doesen't make a lot of difference-units don't even get demoralised by being charged when disordered (they should get at least "shaken")Originally Posted by Trithemius
What are lanes?Originally Posted by Descent
If you're referring to separated lines with one or two men wide then why couldn't the chariots just turn and slice the lines though?
Thanks for answering my pm Fallen :)
Last edited by Corinthian Hoplite; 08-24-2006 at 10:43.
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