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Thread: Fragile chariots

  1. #31
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by QwertyMIDX
    If you really want I can whip something up, but because they lack javs right now the stats will be pretty off-base.
    I am assuming you check balancing in autocalc as well, how do they fair in autocalc? If I remember right, chariots were very powerful in autocalc, but terrible in battles...
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

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  2. #32
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Fragile chariots

    When I actually do stats that aren't temporary I do. I do lean towards making the correct in battle even if it throws off auto-calc a bit though.
    History is for the future not the past. The dead don't read.


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  3. #33
    Fighting for EB Member Corinthian Hoplite's Avatar
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    Thumbs down Re: Fragile chariots

    Quote Originally Posted by Darkarbiter
    Historically (well the scythed ones at least) didnt they cut mens legs off or at least wond them badly. Now i know that the greeks wore shin guards but as far as i can tell from the models the barbarians dont seem to wear them. Therefore coming up against a celtic chariot when the only protection you have is your sheild should be very painfull. So therefore i think their attack should be raised a lot cos they did cause a lot of casualties (or at least if you cant walk thats not really going to bee too usefull while in a battle). Although most of their attacks would be damaging to the sides (where the scythes are) is this possible to code?
    You got the point, scythed chariots weren't powerful beacause of their crews but because of the blades that sliced the enemies-in rome that only happens when fighting cavalry, why? Infantrymen have legs too...don't they?-People may say that they have shields, yeah, they have, but that shouldn't make them invulnerable against the scythes, or instead: "they can dodge", ok, try to dodge a rolling blade coming against you at horse speed while you're stuck in a formation with your buddies and then tell me if you can dodge that. The problem is that even if you change their attack and charge to the max (63) and give them armour piercing ability they remain useless against infantry. So, unfortunately it's a game and not unit stats problem.

    Any comments?
    Last edited by Corinthian Hoplite; 08-24-2006 at 10:31.

  4. #34
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Corinthian Hoplite
    Any comments?
    Casse chariots are not "expendables" like Scythed Chariots. My understanding is that Scythed Chariots are supposed to be used to disrupt enemy formations so that your ordered lines can crash into the enemies disordered lines.
    Trithemius
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  5. #35
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by Corinthian Hoplite
    Any comments?
    Also there are several example's of armies forming "lanes" in both Greek and Roman warfare so getting out of the way is possible it just takes a high level of discipline unfortunately RTW does not model this.

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  6. #36
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Fragile chariots

    Quote Originally Posted by QwertyMIDX
    When I actually do stats that aren't temporary I do. I do lean towards making the correct in battle even if it throws off auto-calc a bit though.
    What about my original question so how are the chariots in autocalc now?
    Last edited by fallen851; 08-24-2006 at 04:15.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  7. #37
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Fragile chariots

    I didn't do anything to the chariot stats in .74, whatever they're stated as is left over from the person doing stats before me.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  8. #38
    Fighting for EB Member Corinthian Hoplite's Avatar
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    Red face Re: Fragile chariots

    Quote Originally Posted by Trithemius
    Casse chariots are not "expendables" like Scythed Chariots. My understanding is that Scythed Chariots are supposed to be used to disrupt enemy formations so that your ordered lines can crash into the enemies disordered lines.
    I've never understood why in rome tw that doesen't make a lot of difference-units don't even get demoralised by being charged when disordered (they should get at least "shaken")

    Quote Originally Posted by Descent
    Also there are several example's of armies forming "lanes" in both Greek and Roman warfare so getting out of the way is possible it just takes a high level of discipline unfortunately RTW does not model this.
    What are lanes?
    If you're referring to separated lines with one or two men wide then why couldn't the chariots just turn and slice the lines though?

    Thanks for answering my pm Fallen :)
    Last edited by Corinthian Hoplite; 08-24-2006 at 10:43.

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