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Thread: Imperia Romana Features List

  1. #61

    Default Re: The Suggestions Thread...

    I think if there is a way to overcome teh 20 faction limithardcorded.
    If you make a faction reemergeting and put a big reform on it you could have a new faction effect...just an idea

  2. #62

    Default Re: The Suggestions Thread...

    At the moment, we're not looking into changing faction numbers, thats beyond our caperbilities at the moment, but we are replacing the Roxalani with Armenia (probably version2)

  3. #63

    Default Re: The Suggestions Thread...

    Hey awesome mod. The Sassanid and Roman models look cool. A tentative suggestion: I've heard that some clibinarii (Roman, I assume) would chuck plumbatae at the enemies before charging in. If this was indeed the case, I think it would be quite cool to have in the mod. I suppose then there might be some heavy cavalry with bows, some with lances, and some with the darts.

  4. #64

    Default Re: The Suggestions Thread...

    I havn't heard about that myself, but if you can dig out some info about it, that would be great.

  5. #65
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Sughdian warrior is an ahistorical unit... the Sassanains best infantry would be the Daylimites (sp), a unit with a large shield, javilen or bow, and good at skirmishing (the Romans were scared of them). The sughdian warrior in BI was based off of an Osprey plate of a warrior that is in the 8th century.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  6. #66
    Jedi-Master Member Antiochius's Avatar
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    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Wow! it looks great
    The Enemy of my enemy isn`t my friend.

    Some quotes of my prefer philospher Sepp Herberger :

    "The round have to be in the bracket"
    "The play takes 90 minutes"
    "After the play is before a play"

  7. #67

    Default Re: Roman, Romano-British and Sassanids Unit Progress

    looks very good, but were there realy Sassanian female cavalry?

  8. #68

    Default Re: IR Map

    wow, big map, does that mean that there will be more provinces?

  9. #69

    Default Re: Roman, Romano-British and Sassanids Unit Progress

    You will include sprites, right? That is the one folly of Atilla's work, that his great units suffer the neon sprite colors of RTW:BI's. :(

  10. #70
    Member Member soibean's Avatar
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    Default Re: IR Map

    I like the bigger sizes... more rebel provinces to deal with and more room to expand. Only problem I see is time to travel, but this will increase the game length so I'll make the sacrifice. I like what you do with the mountains. If you can do that with the rest of the map it will be amazing

  11. #71

    Default Re: IR Map

    I wonder if you could include small towns and such as minor aesthistics to making the campaign look more populated. Right now, in BI blank, it is very vacant and seems odd, having so much empty landscape.

  12. #72
    Member Member soibean's Avatar
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    Default Re: IR Map

    that would be a good idea
    and would it be possible to have the towns be forts... in a defensive way the only way a player can interact with them is when they land on the town and if they are attacked while on the town the set up is as if they're doing a fort battle?

  13. #73
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Quote Originally Posted by Byzantine Mercenary
    looks very good, but were there realy Sassanian female cavalry?
    There were some evidence that a few females may have fought and held military positions. Not widespread, almost certiantly less than fought in certaint Sarmatian tribes.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  14. #74
    Member Member soibean's Avatar
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    Default Re: Change in Leadership

    good luck with everything
    I'm looking to major in classical studies and ancient history as well
    and I enjoyed RTR so good work there

  15. #75

    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Quote Originally Posted by Steppe Merc
    There were some evidence that a few females may have fought and held military positions. Not widespread, almost certiantly less than fought in certaint Sarmatian tribes.

  16. #76

    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Quote Originally Posted by Steppe Merc
    Sughdian warrior is an ahistorical unit... the Sassanains best infantry would be the Daylimites (sp), a unit with a large shield, javilen or bow, and good at skirmishing (the Romans were scared of them). The sughdian warrior in BI was based off of an Osprey plate of a warrior that is in the 8th century.
    But the unit skinning for the sughdian is so great, we should use that chain mail face masks for some units at least. Because there are many pictures of that style of chain mail face covering used on sassani soldiers.

  17. #77

    Default Re: Preview: Imperia Romana Faction Icons - Avatars

    The sassanid flag should be this

  18. #78

    Default Re: The Suggestions Thread...

    4 turns per year, thus, 4 seasons.

  19. #79

    Default Re: IR Map

    Looks great but should be expanded more eastward than south.

  20. #80

    Post Re: IR Map

    This thread hasn't been updated for a long time, and there have been many changes over the past few months.

    Here is a look at the current map:


    ...and a preview of the current radar map (dimensions are different to what will be in the game)


    ...can't get my sig to work here
    The Gathering Storm Project Co-director

  21. #81
    Member Member Csatadi's Avatar
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    Default Re: Recruitment

    I changed the temple bonuses and removed the (ostro)goth and vandal horse archers.
    I want to change the slav, (ostro)goth and vandal cultures from nomad to barbarian including some army changes. Are you interested?

  22. #82
    Member Member Gazi Husrev-Beg's Avatar
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    Default Re: IR Map

    I like big map...looks good.Having only about 70 provinces in original BI is redicilous!!!

    Will u add more factions?More factions plz....I saw post in forums that is possible to have unlimited factions???They could be smaller tribes/kingdoms.If not...those that u have...can u make them to reamerge if wiped out too soon or if conqueror doesnt take good control of the land.

    Good luck with Mod...

    You say wrong things at wrong times ALL the time!
    You'r mouth is like a fabric of mistakes!- Lana (My Girlfriend)

  23. #83
    Member Member Gazi Husrev-Beg's Avatar
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    Default Re: Preview: Imperia Romana Faction Icons - Avatars

    I get [x] where faction icons should be.

    You say wrong things at wrong times ALL the time!
    You'r mouth is like a fabric of mistakes!- Lana (My Girlfriend)

  24. #84
    Member Member Gazi Husrev-Beg's Avatar
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    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Sweet looking..keep up good work

    You say wrong things at wrong times ALL the time!
    You'r mouth is like a fabric of mistakes!- Lana (My Girlfriend)

  25. #85
    Member Member Gazi Husrev-Beg's Avatar
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    Default Re: IR's East and West Roman Units

    Quote Originally Posted by Commander Coconut
    Looks awsome, can't wait to try em!
    Also, I can't wait for a map that is loaded with provinces.
    I only wish I knew how to do that stuff to help out.
    Me too...me too..but hopefully i will soon get myself to dabble in modding arts now that Modding academy site is here

    You say wrong things at wrong times ALL the time!
    You'r mouth is like a fabric of mistakes!- Lana (My Girlfriend)

  26. #86

    Default Re: IR Map

    Quote Originally Posted by Gazi Husrev-Beg
    I like big map...looks good.Having only about 70 provinces in original BI is redicilous!!!

    Will u add more factions?More factions plz....I saw post in forums that is possible to have unlimited factions???They could be smaller tribes/kingdoms.If not...those that u have...can u make them to reamerge if wiped out too soon or if conqueror doesnt take good control of the land.

    Good luck with Mod...
    Hi Gazi
    We'll still have only 21 factions but a lot of these will be playable, and much more historically accurate. Some will reappear after they've been wiped out but I can't say which ones for now, we're still working on it.

    Thanks.
    The Gathering Storm Project Co-director

  27. #87

    Default Re: Preview: Imperia Romana Faction Icons - Avatars

    Quote Originally Posted by Gazi Husrev-Beg
    I get [x] where faction icons should be.
    Hi Gazi,
    This is a very old thread. I'm afraid those icons no longer exist on the server. There have been many changes since these topics were originally started.

    The IR team have been much more active on total war center.
    http://www.twcenter.net/forums/forumdisplay.php?f=79

    I'm hoping to update this section at the guild very soon.
    The Gathering Storm Project Co-director

  28. #88

    Default Imperia Romana Preview 1


    Preview 1

    I'm proud to bring you the first major Imperia Romana preview, showcasing the work of a team of very talented individuals.

    It's taken alot of work, effort time, blood...you get the picture.

    I can't really express how happy I am with team, they've done a fantastic job, and I know they will continue to work to a very high standard, to produce a truly great mod.

    This isn't all we have to show you of course...we wouldn't want to over do it!

    Anyway, let the work do the talking


    The Traits System

    Here is Lesten's wonderful and unique traits system. Really great work mate.

    Adopted goth family member. Class: Warrior. Many "barbarian" character tend to become warriors. The generals get one favoured command skill, usually at the cost of another. This character is at commanding cavalry but not infantry, for instance. He has obviously seen battle before and cause he's brave and scarred. He is an Arian christian, which goths usually were.

    Gothic inborn family member. Class: Strict leader. He has a intelligent and fertile father (or mother!) which explains his natural traits. Characters with his class are either unjust or just, and always strict... this one is more unjust.

    Roman adopted family member. Class: Strategist. Interesting character. A very good commander (at least for a starting character). Strategist tend to be strict but skilled (obviously he has many command traits).

    Roman adopted family member. Class: Strict leader. Another unjust and harsh governor. A true roman.

    Sassanid adopted family member. Class: Hedonist. He his very handsome, but lazy, gluttonous and gay. He loves pretty things (why he is also interested in crafts and arts). Sassanid and therefore Zoroastrian.

    Sassanid adopted family member. Class: Administrator. Good and skilled governor, which characters with that class tend to be. Eager to learn and a dedicated Zoroastrian.

    Roman adopted family member. Class: Religious converter. Wants to spread the old Roman religion again and hates Christians. He is a good speaker, as he must convince people to join his cause. He is strict but upright.

    -----------------------------------------------
    The Sassanid Persian Empire
    Research by Rez, who did a massive 4700 word essay for us. For this I am incredibly grateful

    Work in progress images

    From left to right: The Pushtigbhan, Gyanavspa, Zhayedan and Sardar

    The Pushtigbhan were the Sassanid Shah's elite body guard. They were heavily armed and armoured, fully capable of defending the General as he directs the flow of combat. Historically, they numbered 1000 strong in peace time, and were tasked with the defense of the capital of Ctesiphon, and consisted of the Sassanid noble elite. Peace time was limited in the Sassanid dynasty however, and these men saw no end of combat, on the many fronts of defense and offense against their many enemies.

    The Gyanavspa, also known as the Peshmerga, these men were chosen specifcally for their bravery these men could be relied upon to fight like lions until their deaths. They wern't quite as richely adorned as the nobles, but these men were otherwise the zenith of the common troops.

    The Zhayedan were the Sassanid equivalent to the old Achaemenid Immortals, numbering 10,000 at most times. They were again, heavily armoured and armed, fully caperble of turning the tide of the most difficult situation.

    The Sardar were again Sassanid Savaran, but with a difference. Women warriors made up no small percentage of the Sassanid armies, and would have taken up positions in the lines alongside their male counterparts. Here, they are depicted as a medium (compared to other Sassanid Savaran!), with more than enough skill and equipment to match their opponents

    Sassanid models/skins by Professor S

    Introduction to the Sassanids, by Stalins Ghost

    When, in 224 the 400 year old Parthian dynasty of Persia fell, a stronger, far more culturally Persian (as opposed to Hellenic and Persian) "Sassanid" (so called by historians) dynasty took over. This new empire called itself Eranshahr the "‘Empire of the Aryans", more reguarly translated as Iran (although the Romans failed to recognise this until many years after, and still refered to the people as Parthians!).

    The Sassanid rulers of Persia ruled over territories roughly encompassing parts of today's Iran, Iraq, Armenia, Afghanistan, parts of Turkey, parts of Syria, Northern India, Pakistan, Caucasia, Central Asia and Arabia. These territories were hotly contested throughout most of the Sassanid dynasty, with borders neighbouring the Eastern Roman empire, Arabs and Kushans, and during the late 5th Century, was invaded by the Hephthalites. As a result the land the Sassanids controlled constantly fluctuated and changed as it's various enemies tried to conquer it, with the capitol of Ctesiphon falling at points in it's history.

    The rulers of Eranshahr pursued a huge cultural identity, modelling itself on the Golden Age of Persia under the Achaemenids. A key aspect of this cultural revolution was a return to Zoroastrianism after hundreds of years of a mix of Hellenic, Jewish/Christian and Persian religion. Another part was it's goal of re-unifiying the old Persian empire, which brought it into conflict with the Eastern Romans, and at times, managed to accomplish this, but never managed to hold on to the territory.

    Second Century History (Up to the Reign of Bahram II)

    The Sassanid Empire began when Ardashir I, grandson of Sassan, the great priest of the Temple of Temple of Anahita, rebelled against his older brother Shapur, the current ruler of Persis.

    From this he rapidly expanded, taking territories on the eastern side of the Euphrates (which can easily be compared in significance to Caesar crossing the Rubicon), and act which drew the attention of the Parthians, then led by King Artabanus IV, who led an army against him, and in 224AD, the two forces clashed at Hormizdeghan, taking the Parthian leader to his grave, and providing the chance for Ardashir to seize the lands on the west of the Euphrates. He was crowned Shahanshah - "King of Kings" in 225AD.

    Over the next few years, Ardashir further expanded his new empire to the east and northwest, conquering the provinces of Sistan, Gorgan, Khorasan, Margiana, Balkh, and Chorasmia. Bahrain and Mosul were also added to Sassanid possesions. Furthermore, the kings of Kushan, Turan, and Mekran recognized Ardashir as their overlord. In the West, assaults against Hatra, Armenia and Adiabene met with less success.

    When in 241, Ardashir died, his son Shapur I followed this expansion up with a number of stunning sucesses against the Roman empire, conquering Antioch, defeating Gordian III, Philip the Arab and Valerian (who was famously used as a step for Shapur when mounting his horse, then upon dying had his flayed skin nailed to the door of the Persian King's Palace. Victories such as these were preserved in magnificent stone reliefs, as a testamount to these shortlived conquests, when between 260 and 263, Odaenathus, then leader of the Palmyrenes, a strong Roman ally, who took the fight back to the Sassanids, driving them back, and reclaiming much of the East, which, without his help, would have likely fallen totally into Persian hands.

    Shapur I however, is not just famous for his military strength, since he also led a sucessful reform of the urban population. Introducing a greater degree of religious flexibility, presenting Manichaeism (a religion, whos leader Mani was however later crucified- or may have died in prison waiting for it by the Sassanids in 276 -when Bahram II came into power) for trying to combine Judaism, Christianity and Zoastronism) as an alternative, and allowing Western settlers into the cities far more reguarly.

    Decades Preceding Imperia Romana

    Later rulers were not so successful until 310, seeing a period of difficulties, with both religion (such as the previously mentioned death of Mani and persecution of Manicharists) and an influx of attacks from the Eastern and Southern sides of the Empire (the homeland of the first Sassanid leaders Fars was plundered by Arabs), and it was not until Shapur II (who is said to have been the only King crowed In Utero) came into power, and soon began the first Golden Age of the Sassanid Empire.

    He first drove the Arabs out of the south of Eranshahr, and then launched a minor campaign against the Romans, with small sucesses, before turning east to combat the Hephthalite invasion of the East. After Beating them back, the campaign against the Romans resumed, as the Emperor Julian began to push back against them. Despite generally being regarded as a great King, he was placed against an equally competant Julian, and in the end, it was the work of an unknown Sassanid Lancer that brought an end to both Julians life and the bloody conflict the two leaders waged on each other. Under Shapur II, the policy of religious intolerance was sealed, as the Avesta was finalised, ending the religious diversity almost completely in the region (which was continued under the Islamic caliphate) as a direct competition to Constantines Christian reforms.

    From here the Sassanid Empire must either continue from Shapur's goldern age, or fall to the rich Eastern Romans, maybe even make peace with them as the Barbarian hordes descend it is all up to you to decide the outcome....

    -------------------------------------------
    The Map
    By Professor S



    Here's how the radar map is looking:
    This isn't the size of the map btw, it's condensed so that it sits properly in the in-game box.
    --------------------------------------------
    Saxons Preview Video
    This should stream. If you don't have broadband then you'll need to download it first before you play it
    http://www.twistedwires.net/update/2...s1234small.wmv
    This isn't the music for the game btw, just a bit of fun.
    Music: 'Saxons' by Gods of the Inferno (produced for Imperia Romana by Professor S)

    ---------------------------------------------
    Thank you for viewing.
    Watch out for Preview 2 coming soon.
    The Gathering Storm Project Co-director

  29. #89
    Member Member Gazi Husrev-Beg's Avatar
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    Default Re: Preview: Imperia Romana Faction Icons - Avatars

    Quote Originally Posted by Professor S
    Hi Gazi,
    This is a very old thread. I'm afraid those icons no longer exist on the server. There have been many changes since these topics were originally started.

    The IR team have been much more active on total war center.
    http://www.twcenter.net/forums/forumdisplay.php?f=79

    I'm hoping to update this section at the guild very soon.
    Ahh gonna check that site now..thanks

    You say wrong things at wrong times ALL the time!
    You'r mouth is like a fabric of mistakes!- Lana (My Girlfriend)

  30. #90
    Member Member soibean's Avatar
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    Default Re: Imperia Romana Preview 1

    Very creative trait system
    I like what youve done. It'll be interesting how that plays out.
    Nice units as well.

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