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Thread: Imperia Romana Features List

  1. #31

    Default Re: The Suggestions Thread...

    Can we have ancient heros?

    e.g Attila the hun.

    and prehaps turns done in months not years or 6 months, I mean many of the worlds great conquerors did thier conquering in a matter og years not decades like u have to in the total war games.

    maybe units that dismount and remount?

    That you can train etc?
    And he rose, and spoke forth, "Go my warriors, go forward to victory!"

  2. #32

    Default Re: IR's army script

    This can be done through some more scripting unless I'm very wrong. I might have to check with our scripter though. Luckilly, the AI will be able to use this tool which will increase the challenge. And also keep in mind that that 29000$ is just an example with the recruitment costs and upkeeps that I randomly decided! but with higher recruitment costs and upkeeps, we might end up with armies worth like 50 000$!

  3. #33

    Default Re: IR's army script

    Can you script a huge drop in population to match it?

  4. #34

    Default IR Map

    Here's a pic of the WIP IR map. Its 3 or 4 times the size of the standard rtw map. tHis is a pic that is zoomed out all the way


  5. #35
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: IR's army script

    Quote Originally Posted by Achilles!
    This can be done through some more scripting unless I'm very wrong. I might have to check with our scripter though. Luckilly, the AI will be able to use this tool which will increase the challenge. And also keep in mind that that 29000$ is just an example with the recruitment costs and upkeeps that I randomly decided! but with higher recruitment costs and upkeeps, we might end up with armies worth like 50 000$!
    How can the AI use this tool? I think it isn't able to use show-me scripts, or is it?

  6. #36

    Default Re: IR's army script

    alpaca ---> I'm pretty sure there's other ways to get them to use it. IIRC, our scripter told me there was a way to make the AI use the feature under certain conditions.

    NeonGod ---> it is already, or will soon be part of the script. We wanted to add a general pop drop, meaning the army won't drain population only from the city it recruits but from every city proportionnaly

  7. #37
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: IR's army script

    Interesting, I'd like to know how you do it if you want to share ;)

  8. #38

    Default Re: IR's army script

    I will ask for more info on the subject and will only tell if it's possible or not. Every info on that script will be made public once v1.0 is out ;P

  9. #39

    Default IR's East and West Roman Units

    Legio Comitatenses ( Imperum Orientalis )

    Very close to final. Pardon me for this is the only one shield I made that is not of a real legion. It's my creation and I love it.



    Scholae Plaltinae ( Equites Scutarii ). Very close to final too.


    Imperia Orientalis



    Imperia Occidentalis



    Legionarii of 1st manipule ( Imperium Occidentalis )




    Legionarii of 2nd manipule

    Imperium Orientalis



    Imperium Occidentalis.




    Centarii - late roman commnder of 100 men

    Imperium Orientalis



    Imperium Occidentalis




    All tose models are final or close ot it, so enjoy.


    Auxillia Palatinae, heavy equipment


    Imperium Orientalis



    Imperium Occidentalis

    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  10. #40

    Default Re: IR's East and West Roman Units

    Auxillia Palatinae, light equipment.

    Each Auxillia Palatinae unit had 200 heavy armed soldiers in 2 centurias and 300 light armed soldiers in 2 centurias.

    Imperium Orientalis



    Imperium Occidentalis.

    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  11. #41

    Default Re: IR's East and West Roman Units

    Auxillia Comitatentes

    Imperium Orientalis



    Imperium Occidentalis




    Equites Ctaphractarii

    Imperium Orientalis



    Imperium Occidentalis




    Clibanarii

    Imperium Orientalis



    Imperium Occidentalis



    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  12. #42

    Default Re: IR's East and West Roman Units

    Some new infantry.

    Plumbatarii

    New historical model of plumbata.

    ERE



    WRE




    Legio Palatinae

    ERE version



    WRE version. This version have spears as primary weapon, as WRE army was more barbarised.




    Maybe will add german palatinae too.

    Your comments please...
    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  13. #43

    Default Re: IR's East and West Roman Units

    It is Roman Standard Bearer. Tomorrow I'll make some ingame screens where ir will look much better with alpha.





    Ingame shots and ERE skin.





    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  14. #44

    Default Re: IR's East and West Roman Units

    Some less interesting, but no less important units.


    Praepositus Limitis

    WRE



    ERE




    Auxillia Sagitarii

    WRE



    ERE

    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  15. #45

    Default Re: IR's East and West Roman Units

    Models with new scalemail and helmet texyures made by Pinarius









    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  16. #46

    Default Re: IR's East and West Roman Units

    Last units featuring West Roman faction:

    Bucelarii



    Lateranensis Imperialis Germanicum ( Imperial German Bodyguards in BI )
    ( I thought that in balck glowes thy will look more elite [/b]



    Legate
    ( With rubins and gems in his helmet. Any barbarian will gladly charge this helmet's bearer )

    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  17. #47

    Angry Re: IR's East and West Roman Units

    All skins above were originaly posted on the IR forum between 6th and 17th sptember.

    All skins were proudly made by Atilla Reloaded
    --History is written by victors.--
    -- For enemies I have only one weapon - death--

    - Eastern wisdom

  18. #48
    Member Member Shaun's Avatar
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    Default Re: IR Map

    WOW, that map is huge!

    remember that you only have 20 factions toi fill it up. and moist oif the factions
    will be in europe.

  19. #49
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: IR's East and West Roman Units

    Very nice!

  20. #50

    Default Re: IR's East and West Roman Units

    Oh please oh please go forward with this mod, after playing some BI *cringes at the terrible memories* this mod and other talented modders are the only people who can save the Total War name!
    The Western wind carries with it the scent of triumph...

  21. #51
    Member Member antiochus epiphanes's Avatar
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    Default Re: IR's East and West Roman Units

    VERY NICE








    thats all

  22. #52

    Default Re: Recruitment

    I can help you with historical accuracy and im also trying to learn how to skin.

  23. #53

    Default Re: IR's East and West Roman Units

    Looks awsome, can't wait to try em!
    Also, I can't wait for a map that is loaded with provinces.
    I only wish I knew how to do that stuff to help out.

  24. #54

    Default Re: Recruitment

    I can code text files quite well and i can script a bit so id like to apply

    For the glory of Rome

  25. #55

    Default Roman, Romano-British and Sassanids Unit Progress

    Shahenshah's royal archers



    Sughdian warrior armed with minter



    The Zhayedan (immortals in Pahlavi) Savaran







    Sassanian Infantry



    Gyan-avspar Savaran





    Sassanian Aswaran Savaran



    Sassanian levy spearman



    Less intersting, but not less important units.

    Sardar Savaran

    Sassanian female cavalry.


    Kurdish javelinman



    Sassanian foot archers



    Sassanian elephant crew



    Sassanid war elephant





    Priest of Zarathustra ( WIP )
    Don't know if this unit is going to be used in mad, but I made it.



    Sassanian militia



    Note: Some of the Savaran (Cavalry, for those who didn't know :) ) units will be given shields at a later point.

  26. #56

    Default Re: Roman, Romano-British and Sassanids Unit Progress

    A micro preview -



    WRE palatina -


    Prima cohortis legionarii -



    Plumbatarii and Lanciarii



    Auxillia Palatinae


  27. #57

    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Romano-brition's roman infantry



    Romano-briton equites



    ERE scholae palatinae


  28. #58

    Default Change in Leadership

    Hey Imperia Romana fans!

    After weeks of inactivity, and some members not being around, we've pinned the problems with managment on a lack of direction and leadership. So, after an election on the team forums, we'd like to announce that I, Stalins Ghost is the new Imperia Romana project director. I'll be handling the main direction of the mod, and will be chiefly in charge of recruitment.

    I'm hoping this will usher in a new era for the mod, bringing in some real progress, building on the ideas and research that was done before today. I'm looking foward to bringing the mod to you guys, and I am confidant that the new members of the team will be able to bring you the best they can.

    A little about me, for those who don't really know me:
    I'm currently an A-Level student, studying English Language, History and ICT, aiming for A/B Grades, in the hope of getting enough for applying to an Ancient History degree, maybe leading to a career in Journalism, or further studying Antiquity.
    My sources of income, being in full time education are few, but I am currently working as a "Fresh Bread and Cakes Department Ambient" (shelf stacker)
    I enjoy playing Tennis, Basketball, Rugby (although havn't in a while) and Badminton from time to time.

    Within the Total War community, I've been a moderator for the RTR boards, which is probably the focal point of my experience in the community. I'm currently learning a few different skills within modding, in the hope that it will prove useful in managing, what will hopefully become a large scale production.

    Stalins Ghost

  29. #59

    Default Mod Positions

    Right, now we've had chance to evalutation the team lately, we've decided there are two areas need more people working on:

    Graphics Production (SO skinning, modelling, 2d graphics etc)
    Text Editing (Unit stats are covered though) (including someone who can put models in game, which we need ASAP: I can do it- but I'm hopeless at finding mistakes in adding them lol)

    If you think you're up to joining the team, feel free to PM me, or Email/MSN me at wizbangpowercrunch@hotmail.com (wierd yes...I made it when I was 12 lol)

  30. #60
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Roman, Romano-British and Sassanids Unit Progress

    Excellent units Stalin!!!

    Very cool!!!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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