Ok gentlemen, this is a feature we would like to ask. It's a script that would allow in a single click to recruit a full army. Of course, the final product would be a bit more complex than that (but for the player it will be extremely easy).

The idea is that you'll have to build a certain building in the queue. Once the building is finished, the advisor pops up and asks "Do you want to recruit the Legion (or army or whatever depending on the faction)". Then it's the usual progress with scripts, meaning you have to click the show me how button in order to run the script.

The composition of the army will be decided according to what buildings you have in the city. So a city with only a third level barracks will be able to recruit a certain number of infantry troops (let's say 5 hastati, 5 principes and 3 triarii (also note I give the example as if it was implemented in RTW)) in a single click. If you have a cavalry stables you'll automacitally get cavalry, archery range for skirmishers, eventually siege ultimately leading to a 19 units army (maybe 20 cuz some things are still under discussion) recruited in one shot.

Now, you might ask me what's different from setting recruitment time to 0 turns? Well I'll tell you this. First of all, 0 recruit time is cool but you're limited to 8 or 9 units per turn. This script will allow to get as many as 19-20 (could even be more but we don't want to exagerate either hehe) in a single turn. Also, there's the cost issue for this army you'll be able to raise in one turn. 0 turn recruitment doesn't cost much. What we intend to do is to leave recruitment time as it is but give the option to the player to recruit a full army in one turn (maybe two, tbd) only at a very high cost. We intend to exponentially raise the cost of the army to better reflect the fact that if you recruited all units one at a time, you'd face cumulative upkeep cost of every troop that you create etc.

That's the idea basically. Now, I was told some people already mentionned that possibility though I'm not sure if they actually did the script. Our guy ararax (on TWC) made this script for us and might be willing to share it with other mods too. I want to thank him for his work on that idea (though the script isn't completed now it's still in a development phase) and also thank any other member of any RTW community who also had that idea.

Now I would like you who just read my post to give feedback on the idea. Try to remain constructive though, or simply positive ;)

Cheers!!!

Achilles!