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  1. #1

    Default Re: IR's army script

    This can be done through some more scripting unless I'm very wrong. I might have to check with our scripter though. Luckilly, the AI will be able to use this tool which will increase the challenge. And also keep in mind that that 29000$ is just an example with the recruitment costs and upkeeps that I randomly decided! but with higher recruitment costs and upkeeps, we might end up with armies worth like 50 000$!

  2. #2

    Default Re: IR's army script

    Can you script a huge drop in population to match it?

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: IR's army script

    Quote Originally Posted by Achilles!
    This can be done through some more scripting unless I'm very wrong. I might have to check with our scripter though. Luckilly, the AI will be able to use this tool which will increase the challenge. And also keep in mind that that 29000$ is just an example with the recruitment costs and upkeeps that I randomly decided! but with higher recruitment costs and upkeeps, we might end up with armies worth like 50 000$!
    How can the AI use this tool? I think it isn't able to use show-me scripts, or is it?

  4. #4

    Default Re: IR's army script

    alpaca ---> I'm pretty sure there's other ways to get them to use it. IIRC, our scripter told me there was a way to make the AI use the feature under certain conditions.

    NeonGod ---> it is already, or will soon be part of the script. We wanted to add a general pop drop, meaning the army won't drain population only from the city it recruits but from every city proportionnaly

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: IR's army script

    Interesting, I'd like to know how you do it if you want to share ;)

  6. #6

    Default Re: IR's army script

    I will ask for more info on the subject and will only tell if it's possible or not. Every info on that script will be made public once v1.0 is out ;P

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