Imperia Romana :: Features List
It may not be out yet, but we all know that BI is going to be little more than a load of fancy new features, bug fixes and the bear bones of a Late Empire themed game. We intend to rectify this by being the first and fore-most realism modification. We're going to basically evaluate and change every possible thing in BI that isn't historical accurate. From the demo we've already seen that many units are no-where near accurate, and will face the wrath of our modding talents...
Here's a run-down of our goals for Imperia Romana Version (IR) 1.0
-Remove all "fantasy" units
-Include new models and skins to replace innacurate ones in BI. (At the LEAST we're making sure those deathmatch-esque unit colours are getting cut).
-Totally rebalance the combat system: We're assuming that BI is going to be as random as RTW, and we're going to change this, making sure that units behave as closely to how they did in the period. For this we will be working closely with Darth and his famous formations mod.
-Complete transformation of the Campaign Map, changing or adding cities, redrawing borders etc.
-All factions unlocked
-New Unit Descriptions [if needed], once again historical accuracy kept in mind
Eventually we intend to release a version 2.0 which will overhaul everything in the game including:
-Extended Map (if it's not already in 1.0)
-More Units
-More skins/models
-Movies!
-Mod specific graphics [loading screens, menu video etc]
Eventually Versions 3.0+ will have
-Full AoR Recruitment System.
-Complete Re-modelling and Skins.
-Possibly new factions.
-New Mercenaries
Features that we intend to feature throughout the versions:
-New Historical/Custom Battles
-Lots of Languages Available for the Mod!
-We're going to completely re-evaluate the map: Having only 72 provinces is ludicrous. This means more cities, redrawn provinces etc.
Imperia Romana Logo
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