From https://forums.totalwar.org/vb/local...=94&linkid=231
Rome: Total Gameplay (RTG)
VERSION / SIZE
RTG v1.0 (EXE & Self-Extracting ZIP Versions)
EXE Installer
RTG v1.0 EXE Installer @ FileFront
Approximate size: 115MB compressed ZIP format
RTG v1.0 EXE Installer @ Megaupload
Approximate size: 115MB compressed ZIP format
Self-Extracting ZIP
RTG v1.0 Self-Extracting ZIP @ FileFront
Approximate size: 150MB compressed ZIP format
RTG v1.0 Self-Extracting ZIP @ Megaupload
Approximate size: 150MB compressed ZIP format
COMPATIBILITY / INSTALLATION INSTRUCTIONS
EXE Installer Installation
(1) Install a vanilla version of Rome: Total War (RTW), EG v1.0
(2) Patch up as follows (this will depend on which version of RTW / BI is contained on your CDs / DVDs):
- RTW patch v1.1, RTW v1.1
- RTW patch v1.2, RTW v1.2
- BI patch v1.4 (this includes RTW patch v1.3 on CD, which will be installed), note that this patch is available on the BI CD.
- BI patch v1.6 (this includes RTW patch v1.5), BI v1.6
(3) Create a backup of your DATA folder located at C:\Program Files\Activision\Rome - Total War
(4) After the backup has been created (this usually takes a while to complete), run the RTG installation program included in the download. Note that the default installation directory is the one that should be used for the mod to install and run correctly
(5) Once the installer has finished, you will need to delete the following files so that the mod will work correctly (create backups first if you want):
- map.rwm (IE the campaign map) @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- map_heights.hgt @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- events.dat (IE sound file) @ C:\Program Files\Activision\Rome - Total War\Data\sounds
- radar_map1.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- radar_map2.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- descr_vegetation.db @ C:\Program Files\Activision\Rome - Total War\Data
(6) Start up RTW as normal. If you attempt to play a new imperial campaign, you will have to wait longer than usual for the new map.rwm file to be automatically generated by the game.
Self-Extracting ZIP Installation
(1) Install a vanilla version of Rome: Total War (RTW), EG v1.0
(2) Patch up as follows (this will depend on which version of RTW / BI is contained on your CDs / DVDs):
- RTW patch v1.1, RTW v1.1
- RTW patch v1.2, RTW v1.2
- BI patch v1.4 (this includes RTW patch v1.3 on CD, which will be installed), note that this patch is available on the BI CD.
- BI patch v1.6 (this includes RTW patch v1.5), BI v1.6
(3) Create a backup of your DATA folder located at C:\Program Files\Activision\Rome - Total War
(4) After the backup has been created (this usually takes a while to complete), install the files manually to the appropriate destination directories.
(5) Once you have finished manual installation, you will need to delete the following files so that the mod will work correctly (create backups first if you want):
- map.rwm (IE the campaign map) @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- map_heights.hgt @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- events.dat (IE sound file) @ C:\Program Files\Activision\Rome - Total War\Data\sounds
- radar_map1.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- radar_map2.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- descr_vegetation.db @ C:\Program Files\Activision\Rome - Total War\Data
(6) Start up RTW as normal. If you attempt to play a new imperial campaign, you will have to wait longer than usual for the new map.rwm file to be automatically generated by the game.
Notes:
- The Self-Extracting ZIP uses exactly the same structure as a vanilla RTW version, so copy and paste files using the structure provided as a reference point.
- I would recommend copying and pasting individual text files one at a time rather than complete subdirectory folders, otherwise you may corrupt your existing (potentially modified) version of RTW.
Note that this modification is compatible with both RTW v1.5 and also with BI v1.6 installed.
DESCRIPTION / CREDITS
Description
Rome: Total Gameplay (RTG) strives to improve many aspects of vanilla RTW. The mod focuses on areas such as gameplay balancing, improved battlefield experiences, modified faction unit and building rosters, some bug-fixes, and other general improvements. It also incorporates the talented work of many other members of the TW community.
Rome: Total Gameplay (RTG) Credit Section
Modification Origins
Original Text File Structure & Related Files: The Creative Assembly
Concept: Seasoned Alcoholic
Creator & Developer: Seasoned Alcoholic
2D Artwork
Faction Symbols / Banners Research: Seasoned Alcoholic, Kaweh K
Faction Symbols, Buttons & Related Symbols: Kaweh K
Campaign Map Faction Banners: Kaweh K
Battlefield Banners & Standards: Kaweh K, KALI, webbird
Unit Sprites: Seasoned Alcoholic
UI Cards: Marly, Professor Spatula, webbird, LAca
Campaign Minimaps Per Faction: Seasoned Alcoholic
Faction Leader Portraits: Seasoned Alcoholic
3D Unit Artwork
Modding Legions Full Pack v1.3b
Roman Models & Reskins: ferres, GODzilla, Pinarius
Realistic Horse Mod Project
Horse Models & Reskins: Pinarius
Numidian Project
Wide Variety Of Numidian Models & Reskins: LAca
Greek Project
Phalangite Models & Reskins: LAca
Argyraspid Phalangite & Legionary Models & Reskins: LAca
Parthian Project
Parthian Reskins Pack: KALI
Carthaginian Project
Wide Variety Of Models, Reskins & Research: maximusminimus, Gaius Julius, Asterix, spartan_warrior
Xmasbox Pack
Celtic & Barbarian Models & Reskins: webbird
Reskin Selection Overview: webbird, maximusminimus, Warspite, JP226, Burebista
Carthaginian Reskins: maximusminimus
Iberian Reskins: webbird
Dacian Reskins: webbird, Burebista
Eastern, Mercenary & Additional Reskins: Warspite
Selected Greek Models & Reskins: webbird
Ptolemaic Reskins: webbird
Scythian Project
Scythian Models: webbird, RTR Team, Caius Brittanicus, AnastasioTheGreat
Scythian Reskins: webbird
Additional Model & Reskin Contributions
Greek Hoplite Sword Model: Professor Spatula
Extensive Dacian Reskins: Professor Spatula
Selected Mercenary, Greek, Carthaginian, German, Numidian, Gallic, Iberian, Thracian, Macedonian & Mount Reskins: Professor Spatula
Miscellaneous Reskin Requests: Angel, Alexanderthefantastic / Byzantine Emperor
Artwork Recommendations: Lusted, HunterKYA, The Spartan / The Lacedaemonian
CAS Model Lighting Effect Fixes: Lusted
Animations
Unit Animations Pack: SigniferOne
Battlefield AI
Battlefield AI Formations: Sinuhet, The New Trivium Organisation (NTO)
Battlefield Visuals
Skymod: Archer
Night Battles: DimeBagHo
Campaign Map
Modified Campaign Map & Related Files: Seasoned Alcoholic
New Regions & Related Coding: Seasoned Alcoholic
Regional Campaign Map Resources: Seasoned Alcoholic
Region Naming Convention & Settlement Placement: Seasoned Alcoholic
Advice For Alternate Campaign Map: IceTorque
Campaign Map Recommendations: GiantMonkeyMan, Professor Spatula, KonstantinosXI dragases1453, The Spartan / The Lacedaemonian, Carsten
ZOR / AOR Systems
Zone Of Recruitment (ZOR) System: Seasoned Alcoholic
Regional Mercenary Recruitment Pools / Area Of Recruitment (AOR): Seasoned Alcoholic
Unit Stat System Development
Modified Unit Stat Entries: Seasoned Alcoholic
Influences & Recommendations: Angel, The Spartan / The Lacedaemonian, Dukezer0, Dejan77
Faction Recruitment Capabilities
Reconstructed Faction Rosters: Seasoned Alcoholic
Recoded Rebel Armies: Seasoned Alcoholic
Faction Construction Capabilities
Extended Faction Construction Options: Seasoned Alcoholic
Siege Battles
Modified Siege & Wall Tower Aspects: Seasoned Alcoholic
Culture Specific Battering Rams: The Creative Assembly
Unlocked Culture Specific Battering Rams: Seasoned Alcoholic
Beta Testing: Seasoned Alcoholic
Recommendations: The Spartan / The Lacedaemonian
BI Style Victory Conditions
Modified Victory Conditions: Seasoned Alcoholic
Recommendations: Carsten
Movement Modifiers
Campaign Map Movement Modifiers: Seasoned Alcoholic
Battlefield Movement Modifiers: Seasoned Alcoholic
Beta Testers: Seasoned Alcoholic, The Spartan / The Lacedaemonian
Trait & Ancillary System
Original BI Traits & Ancillaries: The Creative Assembly
Modified RTW Traits & Ancillaries: Seasoned Alcoholic
Historical Battles
Modification: Seasoned Alcoholic
Recommendations & Testing: The Spartan / The Lacedaemonian
Battlefield Vegetation
Semi-Arid Palm Vegetation: Teleklos Archelaou, Shifty157
Marian Reforms Research
Marian Reforms Advice & Script Testing Recommendations: Ciaran
Script Elements Use For Beta Testing Purposes Only: Myrddraal, Epistolary Richard, player1
Naming Section
Renamed Factions: Seasoned Alcoholic
Renamed Units: Seasoned Alcoholic
Unit Name Recommendations: The Spartan / The Lacedaemonian
Modification Tools
X-Pak Extractor Tool: Vercingetorix (The Modding Godfather)
Trait & Ancillaries Validator: Malrubius
ExamDiff Comparison Tool: Monkwarrior
DDS Converter Tool: Kaweh K, lt1956
Historical Sources
Campaign Map: Wikipedia, Google
Historical References & Research: PseRamesses, Red Harvest, GiantMonkeyMan, The Spartan / The Lacedaemonian, Ciaran, Seasoned Alcoholic
Modification Support & Customisation
Minimod Author Of RTG: Angel
Testing
Beta Testers Including Extensive Analysis & Recommendations: Seasoned Alcoholic, The Spartan / The Lacedaemonian, Carsten, Murfios, Dukezer0, Angel, Cha0sMarin3, Dejan77
Additional Coding Areas: Seasoned Alcoholic
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All artwork featured in RTG is copyright of their respective owner(s). This artwork may not be re-used or distributed without the explicit written permission of the author(s).
My thanks to all those involved in every possible means with the development and progression of the mod.
If you feel I have missed you out of the credit section, or a certain section is inaccurate, please PM me to let me know which area(s) you felt you contributed towards.
CONDITIONS OF USE / DISCLAIMER
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
Disclaimer
Rome: Total Gameplay is not supported or endorsed in any way by The Creative Assembly, Activision or Sega. All of the work included with this modification is my own, and has not been taken, borrowed or stolen from anyone. Credit has been given when and where necessary. Note that any infringements present are purely unintentional.
If you wish to use any part of this modification (i.e. my own work, not that of The Creative Assembly) in your own projects, please contact me in the form of a Private Message. Additionally, the work of other modders is included with this modification, so you will need to be given specific permission from the author(s) if you wish to use their work in your own projects. Please do not take my work without asking, the most frustrating thing for any modder is to have their own work used without permission elsewhere. Bear in mind that many hours / days / weeks / months have been spent developing and improving this modification.
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