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Thread: Note on whinging

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  1. #21

    Default Re: Note on whinging

    Quote Originally Posted by Myrddraal
    I dislike the "Elephants with cannons, WOW" syndrome as much as the next man, and I was disappointed with the AI in Rome. Having said that I've seen much more promising things from M2TW.
    So, I'm supposed to be optimistic that M2TW is going to return my clan to multiplayer because they incorporated eras? I haven't heard anything about slowing down the game or penalizing overlapping units. A dev posted at .com that they had looked at running speed and didn't think there wasn't anything wrong with it. Well, I think there is something wrong with it. No explanation was ever given for why the running speeds were increased by 50% in RTW. Do you think this is some minor thing that a whole clan that had played for years stopped playing?

    Quote Originally Posted by Myrddraal
    Remember, when Rome was coming out, the graphical engine was revolutionary, and I'm sure it was the focus of the CA team at the time. Now, just as MTW was an evolution of STW, M2TW is an evolution of RTW. They have the graphical engine, from viewing CA's recent work with an open mind, it seems they are now focused more on the gameplay and AI than they were in the development of RTW.
    Does finishing moves sound like thay are more focused on the gameplay? I saw a whole unit of mounted knights get blown away by a cannon in the video. I saw fire arrows being used in rain.

    The AI doesn't know how to use a shield, doesn't know what is causing ranged casualies, attacks with inferior forces and doesn't protect its flanks. There seems to be some problem with the general as well, but I'm supposed to be optimistic that this stuff will be fixed, and if isn't, its not important anyway.
    Last edited by Puzz3D; 08-16-2006 at 23:02.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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