Don't you remember the post by EatColdSteel, the MTW/VI strategic AI programmer, where he said that Activision had insisted that replacement generals be equal to the guy who died? All you got was a name change when a general died as the default behavior. He did go ahead on his own and put in his system as an option in VI that you activated with the -green_generals switch. Unfortunately or fortunately depending on how you look at it, the "all kings die at 56" bug was introduced. That was fixed in the v2.01 patch to MTW/VI which the programmers did afterhours on their own time. LongJohn took the opportunity to make some improvements to the battle engine. He fixed the "infinite charge" bug, removed the battlefield upgrades in multiplayer and made some playbalance adjustments.Originally Posted by [cF]Adherbal
I also remember a post by LongJohn where he said Activision had made him reduce the bonus given to armor piercing weapons. He said just prior to the MTW v1.1 patch that this had messed up the playbalance. He put it back to what he wanted in the v1.1 patch.
We saw the same pattern in RTW. I've looked but can't find the post where Jerome said he was really happy that he had been able to satisfy a variety of demands. The programmers are apparently in a better position to impliment what they want during patch time than they are during the development of the game or an add-on. Unfortunately, some things cannot be changed in a patch because it involves too much work.
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