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Thread: Note on whinging

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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Note on whinging

    Quote Originally Posted by sunsmountain
    Would it make you feel better if they said: "Movement speed is based on motion-captured animations. Kill rates are also based on those. The result we feel is more realistic"

    Because that is the case. Apparently, CA are choosing realism over gameplay, and hope gameplay will get used to it.
    Yes, that explanation has been given several times in this forum. I think - hope - it applies to the movement speed only. I would not like to be one of the guys killed in order to get motion-captures of kill speeds.

    It would be interesting to debate this explanation in detail, especially with CA, but I fear this rather defuse and emotional thread may not be the best place for that kind of specific debate.

  2. #2
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Note on whinging

    I recind my previous post on the "general feel" of the post getting better. I don't think it is now.

    It seems Fishpants can read the future are things seem to be heading down the path he described.

    There seems to be very little common ground to discuss things.

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Note on whinging

    Both movement and moment of an attack is determined by the animations and related files. The rate of showing attack animations and wether an attack becomes a hit is determined by the stats and in the case of missiles also by collision detection.

    As far as I know that has never been an issue for people. But that routing units melt away when attacked and the decision to have high movement speeds and kill rates does bother alot of people. Those decisions have been made with a certain vision of what makes a good game, and it seems that CA thinks that a fast-paced game that is decided in 5 minutes is the fitting gameplay for an engine that can display epic battles with thousands of men. Nowhere do I read that they are changing their idea of good gameplay, I only read about improvement. And in my opinion, fast paced battles where the AI rushes towards you cannot be improved, that concept is flawed from the beginning, at least if the goal is to provide the player with epic battles.

    So in short, CA advertises improvement of the R:TW engine, while the "whingers" want change. And that is what keeps most people away from being optimistic... just my random thought for today.
    Last edited by Duke John; 08-18-2006 at 14:57.

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