The voice of reason. Thank you caravel.

I sympathize for the vets for their concerns about the game. Myself - my expectations for the game.

-Powerful adaptable engine
It should be able to suit most modder's needs and have a lot less hardcodes.

-Mod compatibility
Make it easier for modders to create cohesive mods. Even with RTR I sometimes see the AI make really stupid moves that I can take advantage of to rip a faction apart.

-some realism
Hounds of Culaan. Come on. They're toting realism as a selling point. Hounds of Culaan? They even pretended these people were actually there historically. I'm not an expert on that area of history but I didn't know there was some sort of church of ChuCulain.

Basically, I don't mind what they do to an extent. my main issues are mod compatibility and historical realism to a certain extent. Modders always correct most of the faults in a game.

Anyway - to the whingers - I'm learning Ruby programming language. I wrote a program recently, and when my friends test-played it, they found issues that I had not seen. Please don't bash the 1.0 version of M2TW when it comes out. They don't have ten years to make everything perfect. That said, the patches should solve something each time

The (comparitive) newbie
Stormbringer