I don't get this "bane of strategy games" argument. Under the RPS system level used in MTW or STW, spearmen would not always lose to swordsmen, but swords have an advantage over spears in hand to hand melee combat that I would have thought would have been quite obvious. Cavalry have the same advantage over the swords, and spears have that holding advantage against cavalry. It is not a clear cut system though. For example Trebizond Archers or other skirmishers can often take on light, or even medium cavalry and win. Swordsmen can win against cavalry when flanking, wheras in a head on assault they would surely lose. Morale fatigue and height all play a big part in this. When a unit is more seasoned, better equipped or elite it can counterbalance those effects, this adds another dimension to battles removing their predictability. If predictable easy battles are what you want then your simplified system is ideal.Originally Posted by lars573
You seem to be calling for a simplification of battles down to a high speed RTS style clickfest level. These type of fast battles don't involve any kind of tactical manouvering or outflanking. They are unrealistic and dull.
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