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  1. #1
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Note on whinging

    If we take presantation movies as a solid reference your lists are already dead guys. I just hope they've been increased the overall speed only for movies not actual game. ( infact i'm praying for that )

    As a clarification CA may give some information in their FAQ section about this matter titled "battle mechanics".


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  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Note on whinging

    It's a big problem with slingers. LOS for individual men would fix it for low tragectory weapons. For higher trajectory weapons such as archers, you reduce the accuracy of the volley. BTW, the velocity of arches is too high.

    M2TW is going to have guns. This is going to be a disaster if they shoot through their own units because of the nearly flat tracjectory.
    this is incorrect. I believe the problem was addressed in some patch. The NTW2 mod has musket units who all have a flat firing trajectory and shooting friendly units in the back only happens VERY rarely.
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  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Note on whinging

    Overlapping units are also important in SP, less than in MP, but still.

    As it is now bridges are hardly that much of an advantage as they should be. Right now the attacker can 'just' punch through with a mass of units, the same in cities. The only reason the AI fails is because it doesn't rest and doesn't apply critical force (it come in drips and draps).

    And overlapping phalanxes are downright impossible to beat.

    And no, I don't think overlapping happens too much. I at least try to keep my forces from overlapping, and if the AI can't keep it's forces properly seperated (could have something to do with it's inability to keep a line), then why cater to that, rather than fix said problem? The problem is still there, and it is going to ruin battles regardless.
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