In playing XGM, you can't go anywhere near that auto resolve if you play a faction such as Carthage which doesn't have as high income as several other factions. The strategic AI programmer thought it would be fun to force the player to play every battle, and that's why he put the bias that favors the AI in the auto-resolve. It seems to me the tactical difficulty setting could be used for that or maybe the strategic difficulty if the tactical difficulty settings tracked the bias accurately so you could match them up if you wanted to.Originally Posted by Ser Clegane
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