Results 1 to 2 of 2

Thread: Factions with beserkers

  1. #1
    Member Member Spart's Avatar
    Join Date
    Aug 2006
    Location
    Halls of Thermopylae
    Posts
    74

    Default Factions with beserkers

    Please help me, If I play with the Alemanni/Lombard etc. how many berserker units should I have and when should I make them go beserk for more effectiveness

  2. #2

    Default Re: Factions with beserkers

    Should have? As many as you want.

    How to use? Read below:

    Berserkers are a set-off weapon, once they're charging they will never stop (Unless scared to the "Wavering" level, and that takes a lot). And for that, the best time to set off is when your infantry line engages the enemy's. Also, a good think to note about them:

    If you set off a zerker unit behind a semi-scared enemy one, consider than unit routed. One more thing to keep in mind, they will go for the closer enemy unit till it routs/dies. So, don't set them off near enemy's archers or they will keep chasing that unit.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO