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  1. #1

    Default Re: Best difficulty setting for a rtw newbie?

    Quote Originally Posted by Martok
    Yes, very. Which is another big reason I don't train a whole lot of them.

    @sbroadbent: I admitteldy have nothing to base this on other than my own gut feeling, but personally I think it's more that a couple AI factions just get lucky in one or two key battles. After that, it becomes relatively easy for them to steamroll the other factions since everyone's less expansionist on Easy (even though the "steamroller" faction itself isn't overly agressive either). That's only my impression, though.
    I have quite a bit of experience playing on Easy, and these are my broad conclusions that I recall.

    - Either the Spanish will defeat the Almohads and then proceed to sweep the map, or the Almohads will do the same. This happens in probably 9 out of 10 games guaranteed. Whoever wins that conflict will likely become your main enemy. Note: The Almohad result was more likely in vanilla MTW, while the Spanish result was more likely in MTW VI.

    - The Argonese, Danes, Polish, Hungarians, Novgorodians, and other small factions usually are completly docile, and it will only be a matter of time before they are eliminated.

    - The French and English will fight it out, but it won't matter because by the time one wins out over the other, the Spanish or Almohads (whoever won between them) will sweep the English/French territories.

    - The Germans collapse in rebellion/civil war (usually after being excommed... The only time the Germans don't get excommed is if you're playing them and you avoid it).

    - The Sicilians since they are on islands won't suffer the fate of the Argonese group because they'll never expand outside of their islands, and no one will bother to invade them.

    - I don't remember much about what the Italians did because I usually played them. If they were AI, they might survive to the end, as long as they can defend against the Almohad/Spanish invasion.

    - The Egyptians always swallowed the Turks.

    - The Byzantines would maintain their provinces, and expand a bit.

    - The horde you would think would make a huge splash. Very rarely are they able to keep the momentum going past the first couple provinces.

    I've also played a number of games on Normal, and my general conclusion is that the weaker factions tend to not get eliminated as early. On Easy you can easily expect 3-4 factions to go down within the first 20 years.

    I don't play unmodded MTW anymore as I tend to play XL games now. I like the increase in the number of factions, and I've seen a number of interesting strategies by the AI. Steamrolling does tend to still happen, but not as quickly. When a vanilla MTW faction would be eliminated after 4 or 5 years of battle, it can take 20-25 years of back and forth struggle in XL before the scales get tipped enough for one faction to succeed over the other.

  2. #2

    Default Re: Best difficulty setting for a rtw newbie?

    Well, I've played my game out to the early/mid 1200s on normal difficulty. Denmark now controls Great Britain and the Northern hslf of most of Europe, as well as the Baltic. Unfortunately, Spain controls most of the west, as well as North Africa. After losing all his territory, the Pope came back with a vengeance and all but destroyed the formerly massive Hungarian empire, France, Germany, and England are all reduced to one territory, and THe byzantines went from having a third or so of the map to nothing as the Mongol Horde and Sicilians divided their territory. I'm fighting it out with Spain for western Europe, but running in the red due to disruption of my trade network caused by the war. If this was RTW, I know I'd win, but the AI is very tough(for me) in MTW.`Very exciting game. Can't seem to get the hang of the high units, though. Vikings and Huscarls(tried to avoid using the latter too much, not always successfully) made a great base for my army before, now that I'm using Chivalric Sargeants and CMAAs I'm having trouble. The sarges always seem to break and run, even if they're winning their battles. I know the guide I read here said that spearmen should be the anchor of the army, but I miss my axemen. Ah well, I'll figure it out.

    Thanks for the advice guys!

  3. #3
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Best difficulty setting for a rtw newbie?

    Quote Originally Posted by Zimfan
    The sarges always seem to break and run, even if they're winning their battles. I know the guide I read here said that spearmen should be the anchor of the army, but I miss my axemen. Ah well, I'll figure it out.

    Thanks for the advice guys!
    Hmm, may I suggest building religious buildings? The church gives +2 in morale and the reliquary gives +4. Missed that myself in my second campaign I played (it had poor tooltip at the time). Then with master spearmaker you'll get them to 6 in morale, good enough for them to withstand 60-80% losses in frontal battle before routing.

    Considering that you've played RTW I'm assuming that you have control of the v&v, the other factor for quickly routing troops.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  4. #4

    Default Re: Best difficulty setting for a rtw newbie?

    Quote Originally Posted by Ironside
    Hmm, may I suggest building religious buildings? The church gives +2 in morale and the reliquary gives +4. Missed that myself in my second campaign I played (it had poor tooltip at the time). Then with master spearmaker you'll get them to 6 in morale, good enough for them to withstand 60-80% losses in frontal battle before routing.

    Considering that you've played RTW I'm assuming that you have control of the v&v, the other factor for quickly routing troops.
    Since my first post I've learned the value of buildings that enhance morale, armor, etc. I assumed that as in RTW it was more important to tech up to the best units than to upgrade them, so my sarges lacked significant upgrades. I was again embarassingly reminded of this playing a Saxon VI campaign, when a quickly raised mercenary army I sent against an inferior though large rebel force(about 1/3 peasants) experienced a chain route as soon as one unit of ums routed. Too late for my Danish campaign, but I'll be starting a new campaign soon, maybe as the Byzantines.

  5. #5
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Best difficulty setting for a rtw newbie?

    Quote Originally Posted by Zimfan
    Since my first post I've learned the value of buildings that enhance morale, armor, etc. I assumed that as in RTW it was more important to tech up to the best units than to upgrade them, so my sarges lacked significant upgrades. I was again embarassingly reminded of this playing a Saxon VI campaign, when a quickly raised mercenary army I sent against an inferior though large rebel force(about 1/3 peasants) experienced a chain route as soon as one unit of ums routed. Too late for my Danish campaign, but I'll be starting a new campaign soon, maybe as the Byzantines.
    I suspect that in v 1.0 generals with good stars gave a considerble morale bonus, that's why it took a while before I noticed it.
    Anyway, I suspected that something was wrong when my half of my hightech army with arbs, cmaa, halbs and some cav (all with armour and weapon upgrades), routed without contact with the enemy. The other part routed soon after.
    That's what happens when you think that your people will join your faith anyway so why bother with converting buildings
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

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