Wasn't that one of the strengths of the Roman military, actually? That the centurions were quite capable of leading their centuries on their own with minimal guidance from the commanding officer?
Wasn't that one of the strengths of the Roman military, actually? That the centurions were quite capable of leading their centuries on their own with minimal guidance from the commanding officer?
Proud Strategos of the
When RTW first came out I though it was a cool feat and played several campaigns with it. It´s really tough and it gives you a feel for how hard it is to command an army this way. There are huge probs though, like the need to micromanage the rest of your units since they don´t behave logical or does the proper things at the right moment so this whole concept gets unworkable.
I assume it would work better to play with it if that ai control thing worked better. I once played a battle where I let parts of my army use it (specifically the light cavalry I had on my flanks). They charged suicidally straight into the enemys center. The only parts of my army with ai control that didn't make suicide attacks was the skirmishing units.
We have this almost mythical tree, given to us by the otherwise hostile people in the east to symbolize our friendship and give us permission to send caravans through their lands. It could be said to symbolize the wealth and power of our great nation. Cut it down and make me a throne.
What I've started doing is laying out a battle plan via shift-clicking while way up in the air. Then I go into locked general cam. If as a general I can see there's a big problem with the plan I laid out, then I pause, pop back up in the air, and redo the shift-click pathing.
Much smoother battles now. I personally don't like to pause very much, so the less I can do that the better.
I had one battle on Saturday where two 60-man cavalry units got slaughtered by spearmen because I had left them where they stood after taking care of some routers, and then forgot about them.
It makes me wish one could put ANY unit on skirmish if being attacked by a certain type of unit (i.e. all cav units can avoid spears, spears can avoid sword units, etc). That is probably something I will have to wait for the afterlife for, though![]()
Last edited by Tamur; 08-21-2006 at 04:56.
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
Will only work well if you give the AI command of some of your units.
Just out of interest, how do you let the AI control part of your army?Originally Posted by Lofman
I think he's just talking about the AI control button you can set on any group of units during a battle (the little computer icon in the units command area).
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
Yes, though I´ve noticed (using the DarthFormations) that this works only really properly if you give over the command of your whole army to the AI. They perform rather good then; of course, giving command to the whole army sort of defeats the whole purpose of AI control. Handing over the cavalry is something I don´t recommend, rather give the AI command over your infantry center and manage the cavalry yourself. That, of course, is difficult when using the Genereal´s camera only which again kind of defeats the whole purpose of AI control.
I played a full campaign in Rome Remastered and I don't think I can go back to normal. It was pretty amazing. I've grown to dislike the space god view of the battles. I tried the new Pharaoh and the camera went so high up that I had trouble comprehending distances, and it also took me right out of the entire game. I made a camera mod that put the camera down to around tree height. I removed all banners and excess markers etc. from the battles, and now it's almost the way I like it. The missing general camera can sort of be simulated by the unit camera though it's not the same, and the missing AI command for friendly units cannot be fixed, so for me that was the end of that game I think.
In my Remastered campaign, in cases where I would have to attack from different directions, I would give command to the units themselves and hope for the best. That was incredible, because it took away the upper hand we have as humans against the AI. If I had to chase people down after a battle I would also make the AI automate that. I played as Pontos, and I think my campaign ended when I conquered Rome. I was playing on normal difficulty and it became relatively simple to finish. It was the most fun I have had in a TW game since I first played Rome and Medieval II.
Bookmarks