Hi,
I was wondering:
When creating models, does it pay to work only with triangles?
Instead of for instance rectangles.
Because:
I know from my OpenGL programming day's that OGL has to retriangulate everything that is passed to it, simply because that's the way OGL handles all geomatry: as triangles.
- The models I looked at from TW are all formed out of triangles.
- The models that I've seen created by modders sometimes have some rectangles.
Do you get a noticable difference in preformance when going either way?
Being able to work with rectangles offers some advantages (mostly for texturing). It would be nice to know this before I start creating zillions of models!
P.S. If this post should have been made somewhere else, apologies to the admin.
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