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Thread: How to change the year of Roman system's changing?

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    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: How to change the year of Roman system's changing?

    Quote Originally Posted by Makanyane
    Be interesting to know if that works. I'd suggested earlier switching
    'imperial_palace' and 'proconsuls_palace' internal names with each other.

    In case that and / or your idea don't work - it has occurred to me since that it could be reaching 'Huge City' that triggers reform (city only becomes Huge City when last government building is built). Be interesting to know if anyone does manage to test...
    Yesterday I found time to make the tests.

    First I tried my idea: last level of governor building called "royal_palace" and new building set called "reform" with only one level called "imperial_palace".
    Result: CTD in the loading screen. I don't know if the governor building names are hardcoded and then forbiden to be used in other buildings.

    Secondly I tried your idea: I switched proconsuls_palace and imperial_palace in the levels of governor buildings.
    Result: the game starts without problems. These are the facts:
    - In Rome I have already a proconsuls palace. It is said that imperial palace is already built, but nothing happens.
    - Capua grows from city to large_city, I build the imperial palace and nothing happens.
    - Capua grows from large_city to huge_city. I build the proconsuls palace and... voilà! the Marius reform is triggered.

    It seems to me then that the reform is hardcoded to be triggered when the last government building is constructed, irrespective of the name (unfortunately ).

    Cheers.

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