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Thread: Howto:Missile unit by default no skirmish?

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  1. #1

    Default Howto:Missile unit by default no skirmish?

    *******************************************************************
    Answer:
    It's not possible with 2 exceptions.
    1)Only in Historic Battles IF you script it for every unit!
    2)You can give them "prec" ability to remove skirmish option, but that'll make them charge after firing one volley.

    That's it......
    Last Edit 08-26-2006

    ***
    N.B. THREAD REOPENED 08-22-2006
    Hey! I looked in the BI docs in "docudemon_commands.txt" where I found the following:
    ---------------------------------------------------
    Identifier: unit_set_skirmish_mode
    Parameters: unit_label on/off
    Description: Sets the skirmish melee state for the specified unit
    Sample use: unit_set_skirmish_mode velites1 off
    Class: UNIT_SET_SKIRMISH_MODE
    Implemented: Yes
    Author: Robbie
    ---------------------------------------------------
    I'm a scripting ignoramus so at the risk of sounding stupid.
    This seems like a thing I could use , is it?
    ---Last edited by Ra-az : 08-22-2006


    *******************************************************************


    If you're reading this, I guess you understood what I wanted to ask! It's sometimes difficult to think of a clear thread-title.

    I want to set a specific missile unit type (let's say bucellarii...) to have skirmishing disabled by default when you start the battle.

    Is this possible? If so, how?
    Last edited by Ra-az; 08-26-2006 at 16:49.

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Howto:Missile unit by default no skirmish?

    impossible. You can give them "prec" ability to remove skirmish option, but that'll make them charge after firing one volley.
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  3. #3

    Default Re: Howto:Missile unit by default no skirmish?

    Ok, that's one more idea to the scrapheap!

    But at least it's nice to have a definitive answer like that.

    Thx Adherbal (you just watch out Jugurtha won't get ya!)

  4. #4
    Member-I'm still a noob though Member Melea Lord's Avatar
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    Wink Re: Howto:Missile unit by default no skirmish?

    You press the button on the unit control panel then you press start battle.

    Why do you want to do this it's so very simple to just turn it off before you start the battle.

  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Howto:Missile unit by default no skirmish?

    Thx Adherbal (you just watch out Jugurtha won't get ya!)
    I'm not the numidian traitor that worked for the Romans. I'm the carthaginian admiral that smashed the Roman fleet at Drepana
    Last edited by Lord Adherbal; 08-21-2006 at 12:04.
    Member of The Lordz Games Studio:
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  6. #6

    Default Re: Howto:Missile unit by default no skirmish?


    Shall I post some similar stuff in your threads Melea Lord?

    Well it's my own fault, I always say 'any feedback appreciated', and this is what you get I guess!

    I'm not angry , just very sad........ You smartass you!

    Quote Originally Posted by Adherbel
    I'm not the numidian traitor that worked for the Romans. I'm the carthaginian admiral that smashed the Roman fleet at Drepana
    Sorry Adherbal! Whada mistake to make!
    Last edited by Ra-az; 08-21-2006 at 12:20.

  7. #7
    Member-I'm still a noob though Member Melea Lord's Avatar
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    Talking Re: Howto:Missile unit by default no skirmish?

    Heh Heh Heh!

    Calling moi a smart ass! Lets Dual!

    But seriousley why do you want them to start with skirmish off?

    Personally I wish all units that can use a missle (cept elephants) would have an active skirmish button.

    Oh just a question....what's the deal on an admiral called Akbar? why's he so special?
    Last edited by Melea Lord; 08-21-2006 at 12:51.

  8. #8

    Default Re: Howto:Missile unit by default no skirmish?

    Basically....you can't make this work automatically for any given unit. I thought about making a similar mod using 40K units ( I have a few meshes still knocking around ) and have made workable Dreadnoughts and Wraithlords.

    In the end, though, I gave up on it. The missile troops just don't behave properly for this sort of thing. You get volley fire only, no independant firing, and the missile troops behave as you have found out.

    You have to manually set the units skirmish setting every time the battle starts, which isn't really very good. The AI won't play the game that way either..... you can't force it to do the same. You can make it work for multi-player, but no campaign for single play would be possible.
    Careless Orc Costs Lives!

  9. #9

    Default Re: Howto:Missile unit by default no skirmish?

    First thx Monkwarrior, 4 feedback!

    Quote Originally Posted by Bwian
    I thought about making a similar mod using 40K units ( I have a few meshes still knocking around ) and have made workable Dreadnoughts and Wraithlords. .
    A.H. you never told me this, you evil genius!

    Quote Originally Posted by Bwian
    In the end, though, I gave up on it. The missile troops just don't behave properly for this sort of thing. You get volley fire only, no independant firing, and the missile troops behave as you have found out.
    Hmmm.

    Quote Originally Posted by Bwian
    You have to manually set the units skirmish setting every time the battle starts, which isn't really very good. The AI won't play the game that way either..... you can't force it to do the same. You can make it work for multi-player, but no campaign for single play would be possible.
    Hm, and that's a real ballbreaker...I never thought about this (deep enough)...
    How did the guys from NTW handle this I wonder? Adherbal?

    I had a big reply written, but then Bwian's reply basicly burst my bubble in afterburst, I'll have to think about this................


    b.t.w. Bwian, I never got the animation list (attachement missing), could you resend?

  10. #10

    Default Re: Howto:Missile unit by default no skirmish?

    There is a way to make the skirmish mode disabled by default, you have to edit the AI formations file a guide is right here:
    https://forums.totalwar.org/vb/showt...ght=formations
    the magic little part you have to modify is this:
    default_melee_state
    it controlls wether a unit in a particular formation will have fire at will, defence mode or SKIRMISH MODE on by defualt. I want to give you a warning though by adding this to every single missle unit type the skirmish mode will not always be turned off. This is beacuse sometimes it dosen't arrange your troops in a given formation and just puts them all in a line. to make sure it is always disabled instead of like a third of the time then you have to try makeing new formations. This also has the added advantage that the AI will also have skirmish mode disabled as I am sure is what you really want. I personally am trying to work out how to use this formations file myself in order to make the AI not be so crap in custom battles for my star wars mod. this method while time consueming and unreliable dosen't have any bad side effects to it that I know of (other than eat all of your time). it is effective in any battle that the AI or yourself do where a formation that you spefifyied the defualt melee state for as disabled for skirmish mode.

    I hope this awnsers your question,
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  11. #11
    Notepad user Member Red Spot's Avatar
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    Default Re: Howto:Missile unit by default no skirmish?

    exactly as the previous poster says, its 'easy' ...

    (to all you 'no-sayers': make sure you know what you're talking about before you smack someone's hopes down the drain ....)

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