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Thread: How to: Create Exploding spears?

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  1. #1

    Default Re: How to: Create Exploding spears?

    Thx I'll play around with the "missile weapon morph to melee weapon" trick.

    But I think it will have too many disadvantages.......
    I have a growing fear that this is one idea that won't get realised........

    I think that if I am to accomplish this, a brand new approach is needed.

    Is there such a thing as scripting in battles?
    That's maybe a possibility?

    Plse more feedback.. I NEED more feedback.........grgrgroaarrrgrrooowl
    Last edited by Ra-az; 08-22-2006 at 05:32.

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Default Re: How to: Create Exploding spears?

    It's not possible to add effects to melee attacks.

  3. #3

    Default Re: How to: Create Exploding spears?

    Not happy, but thanks for the certainty

  4. #4

    Default Re: How to: Create Exploding spears?

    Unfortunately, you are going to get a lot of problems of this sort with what you are trying to do. The RTW engine is REALLY not geared up to any kind of high-tech weaponry.

    You will find you cannot speed up the rate of fire very much, cannot make AI units engage at close range with missiles ( only possible by toggling skirmish off for human controlled armies ) and you will only ever get volley fire.

    Also watch out for your troops shooting up your own soldiers if you add area effects to misilles.....I found that the front ranks tended to get blown away when second rank missiles launched.

    I tried to make a mod like this for fun.... but it just won't work with this game engine.
    Careless Orc Costs Lives!

  5. #5

    Default 40K mod

    Hi Bwian,
    I'm gonna use this reply to comment on your last few posts. And to post some thoughts of mine which I didn't post in the end.

    Quote Originally Posted by Bwian
    Unfortunately, you are going to get a lot of problems of this sort with what you are trying to do. The RTW engine is REALLY not geared up to any kind of high-tech weaponry.
    I tried to make a mod like this for fun.... but it just won't work with this game engine.
    I'm sad to say, I agree.

    Quote Originally Posted by Bwian
    I thought about making a similar mod using 40K units ( I have a few meshes still knocking around ) and have made workable Dreadnoughts and Wraithlords. .
    A.h. you never told me this ;-)


    (SOME UNPOSTED THOUGHTS mostly in respect to volleyfire issue)
    Quote Originally Posted by Ra-az
    I'm aware that the mod will never be 100 percent true to the tabletop game or to (modern) firearms combat. But for that matter.... The tabletop game was even less realistic (and slow!!!). Doing battle in more or less fixed battlelines (which also exist inWH) with automatic firearms is just nonsense in my view.
    I think what makes a game fun to play is the collection of lots of litlle parts (gameplay,storyline, eyecandy,surprises) realism is not necessarily a big factor! I personally enjoy the campaign part of the RTW most in the game. I like a battle now and then but use auto resolve a lot!!

    I also had lot's of discussion with friends that were WH40K die-hards, they were (also) very critical. About "40K" realism, I could care less. It's all JUST FANTASY you know!

    A computer game is in effect an illusion. The trick is to create an illusion that 'feels' good and is fun to spend time on. Most important in that sence is that it is complete.
    I'm willing to work within the borders of RTW and just create something fun.
    Quote Originally Posted by Bwian
    You have to manually set the units skirmish setting every time the battle starts, which isn't really very good. The AI won't play the game that way either..... you can't force it to do the same. You can make it work for multi-player, but no campaign for single play would be possible
    Well that's that then. If there's no campaign, I don't see the use of continuing
    with this...
    But what to to with all the acquired skills? I don't see the use of modding in the classic time frame of TW, not a big enough challenge and there's allready loads of those kind of mods around.

    So.......... if you could use some help with finishing your MetalMayhem mod, I'm available! It's the next best thing. SF but still based on TW's strong points. Like I said before somewhere, I think in doing it this way you have had a stroke of genius!

    If you don't need help , I'll start some new projects...not TW or WH40K related.

    In any case, thanks for all your help in the last few weeks and good luck with your own endeavours!!

    gr.
    Ra-az
    Last edited by Ra-az; 08-27-2006 at 01:03.

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