A constructive way at looking at it.Originally Posted by econ21
How does this work? Do they affectively have to be critically hit twice before they actually die? If so I may change them to 1HP as you had stated that you had done in the previous post.Originally Posted by econ21
Strange, I've found the opposite to be the case so far. Another thing. Have you been using the BI exe for RTW? If so, how is it going?Originally Posted by econ21
I'll have a chance to try this out from saturday onwards when I'll have more time.Originally Posted by econ21
My point is that I shouldn't need to face a numerically superior force in oder to lose, and most of the battles I've fought so far in RTW have been against the odds, well outnumbered, by 4 to 1 in some cases and my forces have still won the day. The battles I've lost have been those where my units were seriously undermanned and routed. I find that the AI either attacks en masse or just sits there and waits until my units advance to a certain distance and attacks anyway. Though if my horse archers move to a certain range and open fire, the enemy still just sits there. The AI is also baited by certain units, it rushes weaker missile/javelin type troops or archers, with no thought of maintaining a battle line or flank protection, just to score a cheap kill.Originally Posted by econ21
By 'steadily worse' I was referring to the transition from STW/MTW -> RTW, not throughout the series. I have always found MTW's AI to be better than Shogun's overall. Bad wording on my part, sorry.Originally Posted by Ludens
Let's hope that CA do the AI some justice this time around.Originally Posted by Ludens
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