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  1. #1
    MTR researcher - Scandinavia Member Ringeck's Avatar
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    Default A system for loading mods?

    Civ 4, a very modder-friendly game (a trait that made me buy it when I found out - I was so unhappy with Civ 3 I put it off for a long time), had, in addition to a lot of other practical tools for modders, a system in the "Advanced" menu that allowed you to load a mod, upon which the game would reboot and you could play the mod. This, at least for me, was a very practical, as many of the other mod-loading programmes out there plays havoc with my system stability.

    Since RTW has so many separate and very distinctive mods, something like this would be greatly appreciated by the modding community and players - and would, in all likelihood, enhance profits by catering to "the long tail" of game purchasers. Heaven knows the only reason I bought Barbarian Invasion was because Rome Total Realism kept my interest in the game alive.

    As long as we're on the subject, it would be interesting to see what attitude CA overall has towards modders with M2TW. XL nothwithstanding, RTW was the first Total War game that received the full brunt of game modding. So will the problems faced in RTW be resolved? Will larger than vanilla faction limits be allowed? What about province limits? Strategic and Battlefield AI?

    No CA-hassling, please.

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: A system for loading mods?

    an ingame mod-switching feature has been suggested before. It would especially be usefull in MP: you double click a game that is hosting a mod, a message pops up asking if you wish to load this mod (provided you have it installed) and the game restarts if you click yes, loading the mod.
    Member of The Lordz Games Studio:
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  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: A system for loading mods?

    Ringeck, have you heard of JSGME? It's a mod swapper utility that a lot of people use for RTW. I tried it the other day and it was simplicity itself to use. I found a good threat on it in twcenter but can't locate it right now.

  4. #4
    MTR researcher - Scandinavia Member Ringeck's Avatar
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    Default Re: A system for loading mods?

    Quote Originally Posted by econ21
    Ringeck, have you heard of JSGME? It's a mod swapper utility that a lot of people use for RTW. I tried it the other day and it was simplicity itself to use. I found a good threat on it in twcenter but can't locate it right now.
    It makes my RTW unstable for some reason. It's especially bad with EB, who I play the most.

  5. #5

    Default Re: A system for loading mods?

    Simon, it is really unreliable.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  6. #6
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: A system for loading mods?

    Ideally if you create your own mod folder, and point the .exe file to your mod folder, the game should then treat everything in your folder as an override of the default material, thus creating an easy to use mod. You could then have a dozen such folders and mods and no need to reinstall the game from scratch everytime you wanted to play the latest version of Uber-realistic-mod-o. Was this how the mod switch in RTW was supposed to work? It's a simple enough concept and I hope such a thing (or an even better built in GUI driven, newbie mod friendly device) is incorporated in the next title. It isn't too much to ask.
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  7. #7
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: A system for loading mods?

    the current -mod switch already does that for 99%.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
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    http://www.thelordz.co.uk

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