Ideally if you create your own mod folder, and point the .exe file to your mod folder, the game should then treat everything in your folder as an override of the default material, thus creating an easy to use mod. You could then have a dozen such folders and mods and no need to reinstall the game from scratch everytime you wanted to play the latest version of Uber-realistic-mod-o. Was this how the mod switch in RTW was supposed to work? It's a simple enough concept and I hope such a thing (or an even better built in GUI driven, newbie mod friendly device) is incorporated in the next title. It isn't too much to ask.
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