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Thread: Any way to tell, pre-governer, which settlements make great cash?
grapedog 16:28 08-22-2006
Same as the title, is there any way to know ahead of time, what settlements will produce the best amounts of cash pre-governer? I want to get more of my family out in the field, but since I'm going to be abandoning a number of provinces to basic self governance, I want to get the most out of the ones I keep governed.

I don't suppose there is an excel file listed somewhere that has each city ranked by economic output?

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Tamur 19:27 08-22-2006
The economic model in RTW is Extremely complex, so I don't think there is an easy answer to this question. You might try spying on possible takeover targets, see what level of economics buildings they have (ie market, port, roads), and population, and then make a guess based on your own towns.

If you're up for it, you might try poking around in the Ludus Magna for info on all things economic, like trade buildings, roads, slaves, ports, etc.

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x-dANGEr 19:28 08-22-2006
Usually, the closest coastal city to a friendly coastal nation.

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grapedog 19:51 08-22-2006
thanks for the advice, I'll take a look around Ludus Magna...

I started as the Brutii faction, and i really DON'T need the cash, but I'm keeping my youngest home to make babies for the next generation, and I might as well put them in the best possible cities. Right now I'm mostly stationed in the coastal cities of greece and macedon and up the coast like Salona and Patavium.

Maybe I should also ask this question....will trade revenue ever decrease or not be affected by a 0 maint governer? Or will trade/rev always increase when you have an actual governer in the city, regardless of how much or how little management he has.

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Garvanko 20:23 08-22-2006
Athens is probably the biggest money-maker in Greece.

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orangat 21:18 08-22-2006
Trade is the biggest moneymaker. Farming, mining, natural resources etc are relatively poor compared to having settlements with ports. When playing as Romans, following Brutii and Scipii armies to steal a few victories is a great strategy. Grab Carthage early and you'll be swimming in cash.

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Severous 21:48 08-22-2006
Hi

I dont station family members in towns to maximize income. Particulary as Brutii with those great cash flows they develop as they take over the Aegeon.

I typically move them around so some spend time in the city with an Academy. Move them around to swap ancilleries. Move them towards the front so they can lead armies of conquest, or so they can beat up rebels.

As for the trade income part of the question:
"will trade revenue ever decrease or not be affected by a 0 maint governer? Or will trade/rev always increase when you have an actual governer in the city, regardless of how much or how little management he has"

Trade revenue fluctuates based on
1) the trade routes in operation
2) the population of the cities involved
3) appearance/disappearance of the slave resource
4) rebels (but not pirates)
5) gaining or losing trade rights with other cities
6) buildings
7) governor skills, traits and ancillaries

1) Routes fluctuate. You might blockade an enemy city and a trading partner may now choose to trade with you instead.
2) Population change due to growth or recruitment impacts income..in both cities.
3) Enslavement creates a slave resource for 20 turns. If one city has it and another doesnt this is a tradeable resource (population doesnt change)
4) Rebels on roads reduce road trade income
5) Roman civil war for instance cuts Roman income dramatically as you can no longer trade with other Roman factions.
6) Buildings like temples, roads, ports can improve trade income
7) Governor skills and ancilleries will affect trade income.

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grapedog 22:57 08-22-2006
will the revenue ever be higher in a town without a governer then with a governer? if i just let the city auto-manage it does pretty ok, but is it always improved by the presence of a governer even if he has no +management. i wouldn't think so, but i've yet to see it in action...

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