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Thread: Any way to tell, pre-governer, which settlements make great cash?

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  1. #1
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Any way to tell, pre-governer, which settlements make great cash?

    If a governor has traits that have a negative impact on trade/tax/mining/farming income etc, and those negatives outweigh any positive bonuses he may have, then it's possible for the settlement to make more money without him.

    Obviously good governors with good bonuses are preferable, but sometimes the biggest impact on income can just come from the placement of your capital. The further away a settlement is from the capital, the more corruption occurs, and if you place the captial far from the more profitable settlements, you end up losing money. In a Roman campaign, the moving of my capital from Carthage to Sardinia (or one of those islands near Rome) brought in an extra 6K a turn - that's not to be sniffed at!

    If you do have a governor with high management skills, (and hopefully some other good traits/ancilliary characters) definitely stick him in charge of your richest settlements though. High management skill alone can bring in an extra 1000+ denarii a turn. Money gained through management skills shows up on the settlement details screen as 'administration' or something like that.
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  2. #2

    Default Re: Any way to tell, pre-governer, which settlements make great cash?

    I remember in my latest Vandal campaign, my money maker was the city south-west of Rome, through the Italian provinces. I never earned many management points, so the governor I put in it had those ancilaries that increase trade profit by 10% each.. And I think they all summed to 30%/40%.. Not sure what does the managment count do though..
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  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Any way to tell, pre-governer, which settlements make great cash?

    Heres the easy way to put it.

    If he has traits benifitting taxes, put him in yr highest populated city, as all citizens get taxed the same, minus what the happiness factor makes you tax it at.

    If he has that oddball trait ~ -30 law plus 30 happiness, but still has other ecomical traits its safe to keep him near the capital but will tear your treasary apart if hes afar. Same goes for a general that has plus 10-20 law or more. Put him in a city far away plus it helps happiness.

    The best way to do trade is to open the settlement details and look what the actual trade amount is and throw one with the trade traits there.

    Then there are the ones with the mine bonuses. wich obviously go in provinces with mines.

    I hope that clears it up for you as there is no general that is perfect for any city. As a general with -50 law plus 30 happiness pluse 20 on tax and trade revenue, would do more harm far away due to the increase on corruption. and also would not do well in a city on the brink of rebellion. But could greatly increase yr income in the right city
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