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  1. #1
    lurker Member JR-'s Avatar
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    Default Re: Multiplayer campaign? A reality?

    would be a fantastic expansion tho!

  2. #2

    Default Re: Multiplayer campaign? A reality?

    I hope that it will be a free multiply online campaign and not that u have to pay for it.onli the exspension u have to py for and online ply is free
    Last edited by DUTCH-BUDDHA; 09-12-2006 at 17:26.

  3. #3

    Default Re: Multiplayer campaign? A reality?

    Vladimir

    ( I can't imagine playing a game where I can't take a week off and have no negative consequences.) put a save option to it and u can ply nextime future

  4. #4
    Member Member sunsmountain's Avatar
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    Default Re: Multiplayer campaign? A reality?

    Stategic multiplayer games usually take more than 8 hours, making savegames necessary. But I usually play them with people i know IRL to prevent them from leaving when they're losing, and not coming back. My trust in the online community isn't that high, and it's only through extra control mechanisms that things like kill-stealing and other s**t doesn't happen in games like WoW.

    Let them get gameplay right, first.
    in montem soli non loquitur

    (\_/) (>.<) That's what happens with bunnies
    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

  5. #5

    Default Re: Multiplayer campaign? A reality?

    So, the question is, if there is an expansion with a MP campaign, what would that be?

    To me, a TW MP campaign needs to have 3-4 players max (otherwise turns & games become too long, risk of players dropping out is higher etc) and no AI factions for the humans to beat up on.

    So, we need a medieval setting with 3 or 4 factions on a small medium map.

    Me? I'm going for English Civil War: Total War (catchy title eh?). Factions are Parliament, King, Scots and Irish (I know that Ireland should be about 5 factions in this period to be totally accurate. Its a popular, well known setting and you have the ability to throw in religion to make a SP campaign more interesting (Anglican, Puritan, Presbetarian, Roman Catholic).

    So that's my prediction. I know its not got "invasion" in the title, but I think CA needs to move away from that otherwise they are needlessly restricting their choices for an XP.
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  6. #6

    Default Re: Multiplayer campaign? A reality?

    maybe like that wy( Stategic multiplayer games). i have lords of the ring battle for middle earth 1 and 2 and if u ply 2. u have a campaign option turn base on main map then save next plyer movement on main map or battle a battle and after each round the game auto saves. so u .wont have to ply 8 hours and if u dont like it put a option in it that battels can be auto resolved or mengmand for the cities can be auto 2

  7. #7

    Default Re: Multiplayer campaign? A reality?

    I would be thrilled to death with a MTW2 multiplayer campaign. I would almost certainly not sit down and play it with every faction commanded by a human, but do have something I and a few close friends could methodically pound away at over several weeks? Heavenly.

    It would be even better if we were widely separated by AI factions and had no real idea what the other player was up to - ah the suspense.

    Apparently some group has figured out how to do this with RTW except that all battles must be auto fought between players. It's a great deal better than nothing, but hopefully an official campaign would allow the battles to be fought the normal way, or someone will find out how to rig it.

    Presumably when a battle is generated a data file creating the battle field is created. If this could somehow be fed into the custom battle generator, and then the results from the custom battle placed back into the campaign saved game, that might be one work around. But that's modifying stuff that CA might not be comfortable with us touching.

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