I don´t know if this is the proper place to be asking this, but the recent fix to the reinforcement CTD bug made me take a look at EB´s traits file and I found a lot of identical, redundant triggers... Are there any reasons for their existence? I´m particularly puzzled by lines like these:
Quote Originally Posted by EB export_descr_character_traits.txt
Trigger winter_calibration_turn_1139
WhenToTest CharacterTurnStart

Condition I_TurnNumber = 1139
and Trait Season < 4

Affects Season 1 Chance 100

;------------------------------------------
Trigger winter_calibration_again_turn_1139
WhenToTest CharacterTurnStart

Condition I_TurnNumber = 1139
and Trait Season < 4

Affects Season 1 Chance 100

;------------------------------------------
Trigger winter_calibration_final_turn_1139
WhenToTest CharacterTurnStart

Condition I_TurnNumber = 1139
and Trait Season < 4

Affects Season 1 Chance 100
The thing is that these final and again triggers only appear in relation to some turns. It just left me very curious, so if any of the traiters is willing to explain them, I´d appreciate.