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Thread: Redundant Triggers?

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  1. #1
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Redundant Triggers?

    Ok, I think I have some bad news. I took a first look at the 27 postbattle triggers that lead to ancillaries, and they seem to have well formed syntaxes. This is bad because 25 of these triggers have a less than 25% chance of activating their traits (exceptions are acquire_heroic_saviour with 50% and trigger_scout with 90%). Now, from my understanding, if these triggers are well formed and the chance of them activating their traits is small, then CTDs caused by an inconsistent trail (leading from trait triggers, to traits, to ancillary triggers, to ancillaries) wouldn't be persistent, i.e. you could probably just replay the battle and luckily avoid the CTD.

    Anyway, I'll keep looking, but now I'm afraid we won't be able to dismiss the other 409 postbattle triggers that easily.

  2. #2
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Redundant Triggers?

    I'd need to speak to Malrubius to be sure, but I seem to recall these triggers are there to ensure that the characters keep track of the seasons properly. There were some problems reported with the system initially.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

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