Ok, I just read the interviews on http://www.cgonline.com/index.php?op...d=860&Itemid=1
Not much really new info in these interviews, although still nice to read. Also, I think I see enough of a pattern in the answers given in this and other interviews, to make a prediction - if I may be so bold - as to how MTWII is going to turn out on a number of key aspects:
Campaign gameplay: AWESOME. I like the new aspects of religion, castle vs city development, crusades, new agents such as merchants, etc. Overall, it is going to be a blast to play.
Campaign AI: BETTER, BUT STILL LACKING. I fear that the main disappointment here will be diplomacy. CA has consistently adressed diplomacy in interviews by referring to how easily you can find out what other factions think of you and how they will keep track of your past actions. Unfortunately, these are not so much major accomplishments but rather very basic components that are a necessary requirement for any diplomacy system to work (and their absence a first reason why RTW's was such complete crap). The main improvement that I would like to hear about is how CA has been been focussing on a new system (the current one being flawed on such a fundamental level its beyond repair) that allows for the AI to make intelligent (counter)offers in diplomatic negotiations. The issue of the two barbarian peasants - the last of their tribe - refusing to become your protectorate while facing three of your golden chevron veteran legionary stacks has been discussed over and over. It eliminates all the fun from diplomacy. I am not asking for rocket science, something on the level of CIV IV will do.
Other issues regarding campaign AI in RTW (for me the main ones being AI sieges, small useless stacks, non-use of familymembers, useless army composition) I am relatively confident will be adressed succesfully by CA.
Graphics: AWESOME. The fact that half of the interview was about the battle graphics/animations, etc, I think says it all.
Battle AI: DISAPPOINTMENT. As much as is being talked about graphics, as little attention is paid to AI development. Again, the fact that half of the interview was about the battle graphics/animations, etc, I think says it all. But also the wording used is so much weaker. This may be further illustrated by these quotes:
How does this compare to, for example, the minor tweaking done to the diplomacy system? Why not 'strip down and totally refurbish' that?In the battles we’ve stripped down and totally refurbished our technology. Medieval II’s engine includes a complete upgrade of the battlefield rendering system, new methods for building and rendering cities while the combat animation system has been heavily revised.
Regarding battlefield AI (this is what I mean by 'weak wording', compare this to how CA talks about graphics):
And in general regarding the level of challenge:We’re always striving to make improvements to the battle AI as the Total War series has developed and Medieval II will of course continue this trend.
This does not sound to me like the fundamental AI issues will be adressed, rather it seems the idea is more to introduce some new features that may distract our attention for a bit.We also have to balance this with developing the game for an established Total War audience and strategy fans. Medieval II will certainly present these players with an intense challenge and experience. Features like the new in-depth religious system, improved diplomacy and the option to develop settlements as cities or castles have added brand new layers of strategy that we’re sure will delight existing Total War fans.
OVERALL: GREAT BUT STILL FRUSTRATING. I think MTWII will be a fantastic game, significantly better than RTW and overall it will be a joy to play. Still, there will remain a fair bit of unrealized potential in terms of some good new ideas that will be implemented with serious flaws, and (much worse) existing issues that are carried over from game to game in the TW series and somehow CA refuses to adress (or not sufficiently). I have a personal bet with a friend that suicide generals will still be in. These issues will continue to frustrate the TW veterans. Mmmh, I guess I'm saying not really much will change![]()
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