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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Help in making an new map

    Hi, Komninos, wasn't mistrusting you really just didn't wondered where it was going to want to extract to but browse function makes it OK.
    Silver Rusher is right that you will definitely have problem with that large a sea area on that size map, see:
    https://forums.totalwar.org/vb/showthread.php?t=66332
    for some research and experimentation with that.

    the mod Silver Rusher mentions in that thread is the closest one I've seen to what you were aiming at (the Crusades) but they say that they had to reduce map heights down to 521 x 591 and its also got more land.
    https://forums.totalwar.org/vb/showt...t=61093&page=3

    If you want to test out that other files are working take the ports off map_regions rename / backup your map_heights and make a replacement version that is right size and flood fill with RGB 1,1,1 'black' so all is land - so temporarily eliminating land-mass ratio problem. That will let you test out that your text files are working.

    P.s. I'm not sure if for that size map you might also meet a problem on the maximum size of a region (thought I had a flaw with that once but never really tested) - I've normally use a few more provinces since just in case.
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  2. #2
    Member Member komninos's Avatar
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    Default Re: Help in making an new map

    Hi thanks for the info,

    I made a large number of regions to avoid any region problems and deleted initially the deep part of the Mediterranean.

    This worked but then when I inserted at the lower side a patch of land (sahara) it failed to load ... so I returned to the use of a land piece for the central part of the Mediterranean sea this part is now surrounded my unpassable mountain so it will not be used ... as it was in bronze age ships moved on costal waters.

    Now my problem is that the game does not recognize the first region in descr_regions.txt ... what might be causing it??

    The message is "Couldn't find region name 'Mycenae_reg' in string table. All the files (descr_regions.txt, descr_regions_and_settlement_name_lookup.txt, test3_regions_and_settlement_names.txt, descr_strat.txt) have the definition.

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Help in making an new map

    The
    Couldn't find region name 'Mycenae_reg' in string table
    message should mean that it is missing, mis-spelt, missing capital letter (it is case sensitive) or has space instead of _ , or possibly space within {}, etc, somewhere in those files. Try changing all instances of it to 'test' or something really simple to check.

    If that doesn't work, the fact that is the first region could be a clue, I've had 'can't build settlement' problems for first region in descr_strat, which seemed to relate to descr_strat being wrong format for RTW patch version, rather than error specific to region. You could have variation on that.

    It sounds like you got it to load before, as you say putting land in med. worked, if so, what changed since then?
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  4. #4
    Member Member komninos's Avatar
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    Default Re: Help in making an new map

    Hi,

    Unfortunately all the above are correct and the start files looks like it is ok.
    The map never loaded fully but the map.rwm was created for it and that is far more than what I had before.

    descr_regions.txt
    Mycenae_reg
    Mycenae
    greek_cities
    Achaeans
    0 110 220
    wine, slaves, olive_oil, dogs, pigs
    5
    8

    descr_regions_and_settlement_name_lookup.txt
    Mycenae_reg
    Mycenae

    test3_regions_and_settlement_names.txt
    {Mycenae_reg} Region of Mycenae
    {Mycenae} Mycenae

    descr_strat.txt
    ...
    settlement
    {
    level town
    region Mycenae_reg

    year_founded 0
    population 1200
    settlement_tax 50
    plan_set default_set
    faction_creator greek_cities
    building
    {
    type core_building governors_house
    }
    building
    {
    type defenses wooden_pallisade
    }
    building
    {
    type barracks militia_barracks
    }
    building
    {
    type equestrian stables
    }
    }

  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Help in making an new map

    Can't spot anything in that at the moment - could you post all files again?
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  6. #6
    Member Member komninos's Avatar
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    Default Re: Help in making an new map

    yes,

    here are the files.

    Thanks Makanyane you have been a great help.

  7. #7
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Help in making an new map

    I think I've found that source of problem is data/text/text3_regions etc..
    after some experimentation with your new files I've got a version to load based on the first ones you posted, proof:

    Have been slightly round in circles on this but I think that's just based on your old files with newer map_heights to avoid landmass crash.

    This does have graphical problems (but not CTD) on my computer which I think are due to too large regions.

    To get this far I made a copy of data/text/imperial_campaign_regions_and_settlements.txt
    and overwrote the first regions so they currently read:
    {one} Britannia Inferior
    {two} Tribus Saxones
    {three} Locus Gepidae
    {proti} Hyperboria
    {deuteri} Tribus Sakae
    {triti} Hibernia
    {Tribus_Alanni} Tribus Alanni
    {Tribus_Silurii} Tribus Silurii
    {Locus_Gothi} Locus Gothi
    etc. default saved in Notepad and then renamed file to text3_etc.

    I assume from this that whatever you're using to ammend / create text files is having problem with this one, I tried resaving your versions as ANSI then UNICODE using Notepad and Word but neither helped. Don't really understand problem as I'm sure the ones I've written from scratch for BI worked! EDIT: Just re-checked actually this data/text file isn't one I started from scratch, I'd just put mine on end of barbarian_invasion version, generally by copying, pasting and ammending last region - so that may be why that worked.

    Currently you'll also get crash on loading bar caused by radar_maps being too large - for 1.5 you can just delete / rename them - and make proportionately smaller versions later if you wish.

    Also when you add more regions you shouldn't use faction creators in descr_regions that don't exist in descr_strat - and to be safe I don't use rebel types that relate to non-existant factions.
    Last edited by Makanyane; 08-29-2006 at 22:03.
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