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Thread: Problems with Various Barbarian Factions

  1. #1

    Default Problems with Various Barbarian Factions

    Hello, I recently joined the forums and this is my first post here besides the introduction, so please bear with me. This might have been brought up before, but I did not see it in my searching, so....


    Anyway, on with the point. I like playing as the Barbarian factions in EB. Sweboz is my favorite, followed by both the Aeudi and Averni, the Casse, Getai, and kinda-sort-of-not-really Iberia. Most of the following problems involve Sweboz, Casse, and to a lesser extent, Getai. My problems are as follows. (Game played on easy / easy. I'm not very good, yet)

    -When attacking towns as Barbarians, Sweboz and Casse especially, if certain units are used with the Sweboz (cavalry, can't remember the name) and just all the time with the Casse, the game crashes. I've heard this has something to do with whether the settlement is walled or not, but I've had the same thing happen in both situations. Has anyone else had this problem?

    -On a related note, sometimes when I take control of the battle and win a heroic victory, the game will crash. This happens fairly rarely on the regular maps, but much more often in settlements. This problem is especially bad with the Casse on both counts, and in the settlements with the Sweboz and Getai. (Could this be caused by having a certain unit in my stack?)

    -When I load my campaign up, if I have any governments build in captured territory, they are completely destroyed. It costs a lot of money to have to repair seven level one governments each time the game starts up. I've only had this happen with the Sweboz, and sometimes with Casse. It might have happened with the Getai, but I haven't played that campaign in a while.

    -Last one, not so much a problem as a comment / question... Is it just me, or are some of the barbarian factions far from finished (Obviously, this is a beta, nothing is "finished"). I've tried playing as KH and Epiros, and despite not liking it, I noticed that both factions were much more complete than the Sweboz, Casse, and to a lesser extent, Getai. Unit cards and information is filled out almost entirely, and I did not notice any of the above mentioned problems for the little while I was playing. Will this be addressed in the v0.8 patch? I do realize it is much harder to find information about people who often did not keep very many records (if any at all), and translations into proto-German or whatever the language is called, but I'd really like to see the Sweboz as finished as KH soon...
    Last edited by Wodanaz; 08-07-2006 at 16:25.

  2. #2

    Default Re: Problems with Various Barbarian Factions

    I think the only ctd's in the latest version occur when your army is besieging a town and is attacked by another enemy army from outside the town. For some weird reason the game crashes when this happens.

  3. #3

    Default Re: Problems with Various Barbarian Factions

    No. I have the newest version of EB, and I'm fairly sure it is a clean download. I've had all the above mentioned problems without the reinforcement bug adding to the chaos...

  4. #4
    Tangy, yet Zesty Member Zastrow's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Never had any of these problems before. As for KH being more done than Sweboz, I think its because of the exact reasons you mentioned, lack of historical records, difficulty of language. There is only so much detail you can bring to the table with a people so disjointed and often mysterious as the Germans.

    The fact they decided to perhaps keep the barbarian factions on hold and instead get as many of the factions done as quickly as possible is just wise, you wanna get the easier factions done first, so more completed faction are open to play. The harder and more complex factions like the Barbarians, Armenia, Pontus, Yeuzhi, Sarmatians should be saved for later. It'd suck if we had a game where only the Germans, and the Gauls were completed and nobody else was simply because they love those barbarians!

    But I'm rambling, and in essence you answered yourself.

  5. #5
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Problems with Various Barbarian Factions

    Just an asterisk:

    The Yuezhi are not making it to the .8 version, and certainly not to the 1.0 .

    They`ve been replaced with the Saka-Rauka.

    Just for the record.

  6. #6

    Default Re: Problems with Various Barbarian Factions

    CTD's like you're experiencing have been noted before and I'm pretty sure the EB team has been working on them. I'm not sure but I think iread somewhere that their in house build has been fixed so that those reinforcement bugs don't happen anymore, so hopefully with the release of the 0.8 version these will no longer be a problem or at least greatly reduced. Often it has something to do with the generals and their attributes. try fighting the battle that crashes without one of your family members.

    However the reality is that .8 will be out soon and the EB guys are pretty much concentrating on that instead of trying to make fixes for .74.
    We've been told that many of the factions will be much more complete in .8 but we have to take into account that they are also creating 2 entirely new factions so things will still be incomplete, that's why it's a beta.

    so anyway don't worry too much about .74 just play it for fun and wait eagerly like all the rest of us for .8 and hope that the problems we have now won't be the same problems in this next version

  7. #7

    Default Re: Problems with Various Barbarian Factions

    As for the government being 100% damage, they are suppost to be. Since those aren't YOUR governement styles, they are whoever just owned the town's style. The game doesn't let them destory them, so they can only make them at 100% damaged. I've played long getai and a kinda long casse campain and I havn't seen those problems. Also in my short german one I didn't see them. So it might be a bad install.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  8. #8

    Default Re: Problems with Various Barbarian Factions

    Quote Originally Posted by Fondor_Yards
    As for the government being 100% damage, they are suppost to be. Since those aren't YOUR governement styles, they are whoever just owned the town's style. The game doesn't let them destory them, so they can only make them at 100% damaged. I've played long getai and a kinda long casse campain and I havn't seen those problems. Also in my short german one I didn't see them. So it might be a bad install.

    he's right. Everytime you take a new province you can't simply repair the existing government you have to destroy it and then build your own factions government.

  9. #9

    Default Re: Problems with Various Barbarian Factions

    You misunderstand. What I am saying is that I put a lot of money into building level one Sweboz faction governments where I can, and later, after they are done, if I quit for a while and then come back, they are destroyed. I can repair them, but they are at 100% damage and cost something like 3,000 to repair.

    Maybe, but I'm pretty sure I have a good copy...

    Meh, it's not all that important anyway. Like you said, just stick with it until v0.8 comes out. I'm going to be working on an AAR (lol, don't know what the abbreviation stands for, but I know what one is) for the Sweboz in the mean time.
    Last edited by Wodanaz; 08-07-2006 at 20:31.

  10. #10

    Default Re: Problems with Various Barbarian Factions

    After Action Report

  11. #11
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Quote Originally Posted by Zastrow
    The fact they decided to perhaps keep the barbarian factions on hold and instead get as many of the factions done as quickly as possible is just wise, you wanna get the easier factions done first, so more completed faction are open to play. ...It'd suck if we had a game where only the Germans, and the Gauls were completed and nobody else was simply because they love those barbarians!
    Well, honestly... the classical factions are more complete because people tend to work on what they are interested in and there is no shortage of classical fans (Greco-Roman) in EB / the community (eg RTR that has a Greco-Macedonian obsession).
    Depsite the premise of EB, the barbs have had meagre resources / manpower to date.

    With an influx of new blokes, we're working hard to get things sorted in 0.8.

    my2bob
    Last edited by PSYCHO V; 08-08-2006 at 02:17.
    PSYCHO V



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  12. #12
    Member Member Avicenna's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Mad Guitar Murphy: funnily enough, those are the only reinforcement battles which don't CTD in my KH campaign, version .74.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  13. #13

    Default Re: Problems with Various Barbarian Factions

    Quote Originally Posted by Wodanaz
    You misunderstand. What I am saying is that I put a lot of money into building level one Sweboz faction governments where I can, and later, after they are done, if I quit for a while and then come back, they are destroyed. I can repair them, but they are at 100% damage and cost something like 3,000 to repair.

    Maybe, but I'm pretty sure I have a good copy...

    Meh, it's not all that important anyway. Like you said, just stick with it until v0.8 comes out. I'm going to be working on an AAR (lol, don't know what the abbreviation stands for, but I know what one is) for the Sweboz in the mean time.
    Oh I've had that a few times in my carthage campain after I load the save and turn the script on. Only does it to a few cities, might only affect governed or not governed ones, didn't really much attention. Of course money wasn't a problem for me then. Look forward to the AAR.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  14. #14

    Default Re: Problems with Various Barbarian Factions

    The only time I have my own govt buildings destroyed is if I alter the files somehow or delete map.rwm in the middle of a campaign. It sometimes has happened when I did that.

  15. #15
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Quote Originally Posted by Teleklos Archelaou
    The only time I have my own govt buildings destroyed is if I alter the files somehow or delete map.rwm in the middle of a campaign. It sometimes has happened when I did that.
    I've had buildings mysteriously be damaged, but I don't recall fiddling with the files to cause that. Or is this a feature to represent the continuing costs of maintaining rule in a province?
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  16. #16
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Its either assassins or a script problem, I don't think their are any building damaging features except where the player shouldn't have a building.

    Foot
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  17. #17

    Default Re: Problems with Various Barbarian Factions

    maybe some sorta harddrive failure caused changes to those files

  18. #18

    Default Re: Problems with Various Barbarian Factions

    I don't mess with the files at all...

  19. #19
    EBII Council Senior Member Kull's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Quote Originally Posted by Wodanaz
    -When attacking towns as Barbarians, Sweboz and Casse especially, if certain units are used with the Sweboz (cavalry, can't remember the name) and just all the time with the Casse, the game crashes. I've heard this has something to do with whether the settlement is walled or not, but I've had the same thing happen in both situations. Has anyone else had this problem?

    -On a related note, sometimes when I take control of the battle and win a heroic victory, the game will crash. This happens fairly rarely on the regular maps, but much more often in settlements. This problem is especially bad with the Casse on both counts, and in the settlements with the Sweboz and Getai. (Could this be caused by having a certain unit in my stack?)

    -When I load my campaign up, if I have any governments build in captured territory, they are completely destroyed. It costs a lot of money to have to repair seven level one governments each time the game starts up. I've only had this happen with the Sweboz, and sometimes with Casse. It might have happened with the Getai, but I haven't played that campaign in a while.
    None of these - exactly as you describe them - are known, previously reported bugs (although the second sounds very much like the reinforcement CTD). So it seems rather odd that you are the only person experiencing this. However, there is a way to prove it. Just upload some save games that always lead to the crashes you describe, and we can examine them to see if the problems are something we've missed.

    Edit: I see that others have reported the "building destroyed" issue before, but i'd still like to see a save-game that can prove this exists.
    Last edited by Kull; 08-17-2006 at 21:50.
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  20. #20
    Member Member Eminos's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Hi.
    I usually just read posts but since I've got a really frustrating CTD in my Sweboz campaign a few minutes ago and it really fits the description in this thread I decided to join the guild and reply. I've repeated the process, result CTD, altered some small things like removing a spy from a possible retreat route for the enemy => CTD. I don't know since I newer manage to get a glimpse of the campaign map after a heroic victory. The situation is like this: Some nasty Romans including their faction leader and a reinforcement unit (altogether not a force larger than that they all stand on the battlefield right from the start) will probably lay siege to one of my towns. I decided to hit them first and got a heroic victory (not so hard with geography on my side). But the success is rewarded with a CTD every time. I have uploaded the file and hope you find it useful. My apologies if some of my english suck, but it has been a while since I wrote in english, and also if this reply altogether was superficial, but I'm a novice and it seemed like you could use it since you were asking for saved games leading to these sort of CTD:s

  21. #21
    Member Member Tuuvi's Avatar
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    Default Re: Problems with Various Barbarian Factions

    I have the exact same problem with the barbarian factions. Are you playing 1.5 patched to 1.2? I am, and I think that what is causing the problem.

  22. #22
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Quote Originally Posted by Eminos64
    Hi.
    I usually just read posts but since I've got a really frustrating CTD in my Sweboz campaign a few minutes ago and it really fits the description in this thread I decided to join the guild and reply. I've repeated the process, result CTD, altered some small things like removing a spy from a possible retreat route for the enemy => CTD. I don't know since I newer manage to get a glimpse of the campaign map after a heroic victory. The situation is like this: Some nasty Romans including their faction leader and a reinforcement unit (altogether not a force larger than that they all stand on the battlefield right from the start) will probably lay siege to one of my towns. I decided to hit them first and got a heroic victory (not so hard with geography on my side). But the success is rewarded with a CTD every time. I have uploaded the file and hope you find it useful. My apologies if some of my english suck, but it has been a while since I wrote in english, and also if this reply altogether was superficial, but I'm a novice and it seemed like you could use it since you were asking for saved games leading to these sort of CTD:s
    That is the reinforcement ctd, one which is the bane of all EB players. There are two ways to get round this. One is to try and strategically move so you only fight one army at a time and the other is to download Malrubius's Special Trait file which you use to temporarily replace the existing trait file, play the battle (which will not ctd, if it does then we have something special), save the game after the battle, quit and replace Malrubius's Special Trait file with the original EB one. Try checking the faq on the main EB forum, that should tell you more.

    Foot
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  23. #23

    Default Re: Problems with Various Barbarian Factions

    Reinforcement CTDs can be gotten around with Kull's latest update on the main page. Check it out. It's a file patch that removes post battle triggers, but at least could get you past a CTD like this.

  24. #24
    Son of Lusus Member Lusitani's Avatar
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    Default Re: Problems with Various Barbarian Factions

    Speaking of dissapearing stuff...here i was gladly playing my Aedui campaign and after conquering rome and not being able to build troops there(not even some light troops! :( ) , i brought a army from gaul...i quitted the game...had a nice dinner...and when i restarted the game and the Aedui campaign...my army was gone...missing in action somewhere i the alps ( and yes i did save before quitting). Anyone had something like this happening?
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" - Gaius Julius Caesar.






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