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Thread: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

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    Senior Member Senior Member econ21's Avatar
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    Default Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Table PBM FAQ (Work in progress)

    The premise: This is a Romano-British PBM using Goth's All Factions Mod for BI. The aim of the PBM is to re-establish the Roman Empire as a Christian one, well defended against pagan invaders. If you have seen the film King Arthur, you'll get an idea of the premise (yes, it was a mediocre film - this will be a better PBM!). Each King will reign for 10 years (20 turns). Other players will each be assigned a general - a knight of the Roundtable - and be given quests to achieve. They will play out any battles that their general gets into.

    Victory conditions: (1) Control all of Britain and Ireland; Rome; + ???
    (2) All controlled provinces to be Christian.

    The mod:
    Goth mod 2.4.1: you can download it here:
    http://www.g-unleashed.com/index.php?cat=34&pid=634&page=goth's_bi_mod
    You can find the mod discussed here:
    http://www.twcenter.net/forums/showthread.php?t=41879
    And also on the RTR forums.

    Settings
    Difficulty level: H campaigns; M battles.
    Large units.
    Timer on.
    Pirate and bandit spawn =100.

    Note: Edited descr_strat.txt file to make both starting generals Christian and to change the temples into churches:
    http://www.totalwar.org/patrons/pbm/descr_strat.zip
    On my computer, the file goes in:
    C:\Program Files\Activision\RTW-Goth mod\bi\data\world\maps\campaign\barbarian_invasion
    Only the first player needs to bother with this.


    Playing arrangements
    1. There will be two kinds of players - knights and elders.
    2. Knights assume leadership of the Round Table (become "King") for 10 years (20 turns) on a rotating basis. They control actions on the campaign map, buildings etc.
    3. Zimfan40 is the first King. Thereafter, Kingship and assignment of generals is determined by the order in which players post to confirm interest in this thread.
    4. Knights will be represented by a general (elders too when there are enough). Where there are more generals than players, extra generals could be assigned to players based on family affiliation.
    5. When the general of a knight gets into a battle, the King uploads the savegame and the knight has 48 hours to complete the battle. Failure to do so, leads to dishonour and exile from the Roundtable.
    6. Elders will join in debates on policy and help decide on quests. An in-character thread (Rountable deliberations) will be created for such discussion. Decision making around the Roundtable will be consensual - the King should act according to the majority wishes of the knights and elders, weighted by half their generals influence. Formal votes (posts with polls) can be arranged for particuarly contentious matters, but the Kind should aim to build a consensus and rely more on informal shows of hands etc.

    Houserules:
    1. No extermination or enslavement (we're the good guys).
    2. No retraining, except ships and full units (for upgrades).
    3. 1 ship can only carry 1 unit.

    Roleplaying and write-ups
    Players should try to act in accordance with the vice and virtues of their generals. Where these permit, they are to roleplay brave knights, aiming to restore a Christian Roman Empire and protect it from invasion.
    Subject to demand, we could have a Round Table thread for Will of the Senate type deliberations. If we go this route, perhaps the King should act according to the majority wishes of his knights (ie act like a chairman, rather than a dictator).

    The playlist:
    The Knights
    Zimfan
    econ21
    Galagros
    Ultrawar
    DukeofSerbia - TBC
    Wonderland


    The Elders
    GeneralHankerchief
    El Diablo
    Tiberius
    Csar


    ****************************************************************

    Original post:

    In the Vandal PBM thread, Zimfan40 posted:

    Quote Originally Posted by Zimfan40
    By the way, I don't suppose anyone would be interested in playing another pbem with me using Goth's All Factions mod? I gave it a try recently and you guys are right, it's fantastic!

    I'm partial to the Romano british, or one of the other factions that's had a major unit roster revamp.
    This started me thinking: to be honest, playing these vanilla PBMs does make me appreciate the realism mods more. Goth mod is beautiful mod for BI - it has excellent re-skins of units, tones down the combat to be slower and more realistic (it's less hardcore than EB or RTR, but not far off), introduces more factions, bigger hordes, a bigger map etc and crucially, in my experience is very stable. (Apparently, Goth's temporarily retired from modding, so there won't be any changes soon). Here's a taster of what it looks like (WRE vs Berbers):



    Thinking about the Romano-British, it seemed that, like a lot of small factions, they might be great fun at the beginning, as you struggle to get established but possibly get bland as you get bigger.

    So I was wondering what would make characterful objectives? Watching the movie King Arthur, I rather liked the idea of Arthur as a starry-eyed admirer of the ideal of an egalitarian Christian Rome. Maybe the aim of the Romano-British could be to establish a Christian Empire, including Rome? I'm even wondering if, to play in character as good guy King Arthur's, we rule out both extermination and enslavement[1]? That will make it much tougher, as squalor is a big problem in the WRE. But Goth's mod tends to be generous with money and, correct me if I am wrong, but I think the Romano-British should have the Roman type infrastructure to control it.

    My imagination starts to run riot at this point - we could even have a "will of the Senate" type Round Table. Each player takes a knight, a general, and the King assigns them quests (battles, or even limited campaigns - take province X, defeat army Y). My inclination would be to get rid of the Consul election/voting on motions aspects of Will of the Senate and the wordy deliberations etc, but make this a more personal, small scale affair focussed around individual quests and stories of brave deeds. We could still have a deliberations type thread for in character comments, if people like, but it would be a council of war advising the King and we would be role playing loyal and brave knights not politicking Senators.

    I believe factions branch into four families - so if we had four players, each controlling 1/4 of the generals. If we have more players, we could fit them in. If we have five players, the King could control only himself; if 6+, we could branch out further. I'd see the King as having more of management role, similar to the later Consuls in the Will of the Senate game - managing the economy, passing on savegames to players. A 20 turn reign determined by a fixed play order would probably be fine. I'd like Zimfan40 to take the first reign, if he's up for it, as it was his idea.

    Playing a Will of the Senate type game would require a sustained commitment from the players, but in the original campaign that has not proved to be a problem: unless it's your reign, you just have to play out a battle occaisionally and keep up to date with current events. We would only be looking for serious players who could play out battles within 2 days of the savegame being posted (otherwise: dishonour!).

    Anyone interested or want to suggest further ideas/houserules?
    Last edited by econ21; 10-06-2006 at 22:26.

  2. #2
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Sounds like loads of fun (I've been keeping up with the Will of the Senate for a while now). I'd join, but I literally just got RTW and BI last night, so as you can imagine, I'm simply not familiar enough with the game yet (though I've been playing MTW for many years).
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  3. #3

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    I'd be honored to play the first reign.

    Would each player have his own family member to control when it comes to battles like in the Senate game?

    If so I should warn you, the roman brits' family is pretty anemic at the start, with only two members and no children. Once you conquer a few settlements, though, the babies and adoptions start rolling in.

  4. #4
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Having trouble with your Acount Zimfan(40) ?

    On Topic, I'm gonna pass on this one. I scarcely even have the time to post in the Will of the Senate PBM - let alone participate in a completely different,new, PBM.

    Good luck anyway.

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  5. #5
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    I am intrested in joining but I will need to do some looking at the WoS rules first

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    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Where can I download Goth mod? I'm interested.
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  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Quote Originally Posted by Zimfan40
    Would each player have his own family member to control when it comes to battles like in the Senate game?
    That's what I was thinking - each player would have their own general to control and the reigning player would give out quests to them. I'd be inclined to make the quests alternate - so each player gets a fair crack at the whip (I'm envisaging less politics in this one than in the Will of the Senate). But players could suggest characterful quests to the king.

    I would not worry about there only being two generals at first - I think this will be a smaller affair than the Will of the Senate (partly because the Will of the Senate has recruited most of the active players and they may not want to commit to a second campaign). But hopefully we can entice a few more prospective players. If we make a good job of it, we may be able to attact more players as we play along (as the Will of the Senate has done).

    I will need to do some looking at the WoS rules first.
    The WoS rules are overly complex. We should start thinking up rules for this PBM.

    I'm thinking about the following:

    Victory conditions: (1) Control all of Britain and Ireland; Rome; + ???
    (2) All controlled provinces to be Christian.

    Playing arrangements
    1. Players assume leadership as the Head of the Round Table ("King") for 20 turns. They control actions on the campaign map, buildings etc.
    2. Each player is represented by a general. When their general gets into a battle, the King uploads the savegame and they have 48 hours to complete the battle. Failure to do so, leads to dishonour and exile from the Roundtable.
    3. Zimfan40 is the first King. Thereafter, Kingship and assignment of generals is determined by the order in which players post to confirm interest in this thread. Where there are more generals than players, extra generals could be assigned to players based on family affiliation.

    Houserules:
    1. No extermination or enslavement (we're the good guys).
    2. No retraining, except ships and full units (for upgrades).
    3. 1 ship can only carry 1 unit.

    Settings
    Difficulty level: VH campaigns; M battles.
    Large units.
    Timer on.
    Pirate and bandit spawn =100.

    Roleplaying and write-ups
    Players should try to act in accordance with the vice and virtues of their generals. Where these permit, they are to roleplay brave knights, aiming to restore a Christian Roman Empire and protect it from invasion.
    Subject to demand, we could have a Round Table thread for Will of the Senate type deliberations. If we go this route, perhaps the King should act according to the majority wishes of his knights (ie act like a chairman, rather than a dictator).

    Any reactions?

    PS:

    Here is the Mod Download:
    http://www.g-unleashed.com/index.php?cat=34&pid=634&page=goth's_bi_mod

    You can find the mod discussed here:
    http://www.twcenter.net/forums/showthread.php?t=41879
    And also on the RTR forums.
    Last edited by econ21; 10-01-2006 at 01:09.

  8. #8
    Imperialist Brit Member Orb's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Looks good, still, I don't think I'll have time to take part.

    Well, when I get my main comp. to play medieval, you may seeing a themed Byzantine late campaign.


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  9. #9

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Quote Originally Posted by econ21
    Here is the Mod Download:
    http://www.g-unleashed.com/index.php?cat=34&pid=634&page=goth's_bi_mod

    Patch 2.4.1 fixes some minor bugs with 2.4 download here
    http://forums.rometotalrealism.org/...opic=18386&st=0
    Extract with Winrar then copy\paste the files into your bi\data folder

    You can find the mod discussed here:
    http://www.twcenter.net/forums/showthread.php?t=41879
    And also on the RTR forums.

    Sounds good to me, just a few quick notes.

    1. The patch link is broken, or at least I can't open it. However, Goth has kindly included it in the latest main install of the game. Just scroll down at that first link to:

    MAIN:
    Click here to download Goth's Mod v.2.4.1 full

    2. Both starting members are pagan. Luckily, public order is very high in starting territories and conversion will be easy. I say we make the first Christian family member the new faction heir.

    3. Have you played the Romano-brits in Goth's mod before? Their best infantry can only be made in Britain with a huge city level barracks. Their mainstay unit, the Pedites Romanii is pretty strong but won't hold well to the better Roman infantry. This means the huge advanced armies Rome will throw at us on very hard may prove troublesome for those of us who fall short of a Hanibal or Belisarius. I suggest that depending on the comfort level of prospective players high difficulty levels we consider putting the game at "hard" campaign difficulty. WoS has attracted most of the hardcore members, so this may make recruitment easier. More experienced players can adopt some extra iron man rules for their reigns.

  10. #10

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    I took the liberty of starting a test game. Doesn't have the appropriate difficulty etc. It's just to make sure everyone who wants to play has the same version of Goth's mod.

    File name KingArthurtest http://www.totalwar.org/patrons/pbm/

  11. #11
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Could there possibly be an Upper House version of this game? Perhaps a "Council of Elders" or something of the like? If there is, I believe that more people will take an active interest in this game (including myself, I'll pass on the battles for now).
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  12. #12
    Senior Member Senior Member econ21's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Quote Originally Posted by Zimfan40
    2. Both starting members are pagan.
    OK, I've amended the descr_strat.txt file to make them both Christian and to change the temples into churches[1]. I don't know how to change the religion of the population, but conversion will be quick.

    3. Have you played the Romano-brits in Goth's mod before? ... I suggest that depending on the comfort level of prospective players high difficulty levels we consider putting the game at "hard" campaign difficulty.
    I'm happy to go with hard campaign. In WoS, some players were pushing for hard battles too, but I much prefer medium.

    [1]I've uploaded the file as:

    http://www.totalwar.org/patrons/pbm/descr_strat.zip

    On my computer, the file goes in:
    C:\Program Files\Activision\RTW-Goth mod\bi\data\world\maps\campaign\barbarian_invasion

    I wonder, are there any other issues we need to work out? One idea I had was some constraints on our aggressiveness. Some possibilities:
    (1) We do not delcare war for 10 turns - let the AI build up.
    or:
    (2) We do not declare war full stop - we wait to be attacked and turn the tables on our aggressors. This would imply that we do not target Rome and the WRE - ideally, we try to rescue it from pagan invaders.
    or:
    (3) We do not declare war on fellow Christians - ie factions headed by a Christian (sort of like with the Pope in MTW).

    On the quest business - I've been wondering about letting the general do more than fight the battle. ie give them control of the game, at least so they can move their general around. The King could still determine the build queues, taxes, give instructions about the other armies etc. But let's see how it goes. I guess the closest analogy with the quest is with a Senate mission. We might even set a time limit.

    Quote Originally Posted by GeneralHankerchief
    Could there possibly be an Upper House version of this game? Perhaps a "Council of Elders" or something of the like?
    I guess so. The Council could help direct policy as in WoS. But perhaps also assign quests. The more creative ideas we have about quests, the better.

    So far the playlist is:

    Zimfan
    econ21
    Galagros
    Ultrawar - TBC
    DukeofSerbia - TBC
    Wonderland


    Any more ideas or potential players?
    Last edited by econ21; 10-01-2006 at 10:27.

  13. #13

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    More annoying questions from Zimfan.

    Do we have to wait on the Celts to attack us, too? If so the first reign reign might be a bit dull, for me and the generals. And without some semi quick expansion, getting more family members will be tough. We already start at war with the Saxons and in my last RB game they were aggressive in trying to invade Britain, so that should give us another avenue for expansion. Perhaps we should put it to a vote for our current gauranteed and prospective members. Kind of a first chance to see our council in action.

    How should we divide the starting characters? As thie first two players, one for Econ21, one for me? Then as we get new characters, divy them up to the players in the order they sign up?

    Not trying to be nitpicky. Just want to make sure everything is clear. It may take some more effort to set up than a normal pbm, but I think this is gonna be really fun.

  14. #14
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Hmm, you know I couldn't resist downloading the mod and trying out this faction. I'm playing a H/M campaign and doing pretty well. I easily took the Celt city up towards Scotland, but later got smashed assaulting Ireland, even my heir got killed. The Celtic heavy cavalry unit is really good, especially when the majority of troops you have to fight it aren't spearmen....

    I was pleased when I adopted 2 generals and later I built plenty of ships (I think I have 14 right now) and no one has dared attack me at sea. Trade is booming and it seems like no matter what I do I have plenty of cash (60,000). I finally finished the Celts a year ago am glad to get another city. It's very near the 12,000 mark (I just upgraded London a few year ago). Population is really low to start in Brittain.

    In any event, I think I'm doing pretty well for only having RTW for less than 2 days and would like a go at this PBM sometime. (But I'm still not the best with battles)

    On a side note, how do you take in-game pics in RTW?
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  15. #15

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Quote Originally Posted by Galagros
    Hmm, you know I couldn't resist downloading the mod and trying out this faction. I'm playing a H/M campaign and doing pretty well. I easily took the Celt city up towards Scotland, but later got smashed assaulting Ireland, even my heir got killed. The Celtic heavy cavalry unit is really good, especially when the majority of troops you have to fight it aren't spearmen....

    I was pleased when I adopted 2 generals and later I built plenty of ships (I think I have 14 right now) and no one has dared attack me at sea. Trade is booming and it seems like no matter what I do I have plenty of cash (60,000). I finally finished the Celts a year ago am glad to get another city. It's very near the 12,000 mark (I just upgraded London a few year ago). Population is really low to start in Brittain.

    In any event, I think I'm doing pretty well for only having RTW for less than 2 days and would like a go at this PBM sometime. (But I'm still not the best with battles)

    On a side note, how do you take in-game pics in RTW?
    Welcome aboard!

    To take a pic, press the Print Screen on your keyboard. Pics will show up in your Tgas file in your Rome folder(or in your BI folder, I think). You'll have to convert them to jpgs to put them up here. Econ21 uses a free program called Irfanview to do it. I was lucky enough to get a program that can do it with my new computer.

  16. #16
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Yay, I'm in. Love Romano-British, wanted a good BI mod PBEM, econ's in, sign me up!

  17. #17
    Senior Member Senior Member econ21's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Good - we now have (EDIT) five confirmed players: Zimfan, Galagros, UltraWar, Wonderland, me; and we are waiting to hear from DukeofSerbia.

    Quote Originally Posted by Zimfan
    Do we have to wait on the Celts to attack us, too? ... Kind of a first chance to see our council in action.
    It's a tricky one. I would be inclined to let the Celts attack (do they attack eventually?) or (if they don't attack) keep them as a potential menace - it sounds more fun and more in character than just steamrollering them from turn 1. Indeed, we could even have a houserule that we can never capture a Celtic settlement - to represent their constantly present lurking threat to the north. (Victory conditions would just be for our two starting settlements, Rome +?? maybe all WRE and WRE rebel starting settlements?) We did something like that in the WRE campaign with a rule that the Romans could never take barbarian settlements. It kept us confined within the borders of the Empire and made for a tight campaign.

    I think there is quite a lot of building we may want to do. In terms of enemies, I was wondering about making the WRE rebels fair game? We are trying to restore the Empire. Popping over the sea to take them on might be more characterful than immediately invading the Saxons.

    About the lack of generals: we do have the option to edit the descr_strat to create some more. If it was just another two (Galagros and Wonderland), it would not be a big deal.

    First turns often risk being boring but they are important in terms of getting the campaign off on the right foot. I'm happy to take it if you want - the other starting character is much younger (19), so would be around for longer. Vortigern will only last around 2 reigns. (Goth mod is a not a 4 turn per year mod, is it?)

    How should we divide the starting characters? As thie first two players, one for Econ21, one for me? Then as we get new characters, divy them up to the players in the order they sign up?
    That was what I was thinking, but I'm flexible as above.

    Not trying to be nitpicky. Just want to make sure everything is clear.
    Absolutely - this is a period of brainstorming. There's a side of me that just wants to tell you to start playing. But spending a little more time discussing ideas and being open to the ideas of newcomers, should improve the campaign. TinCow and others provided a lot of input into setting up the Will of the Senate rules - it's a shame he's off on a work trip.

    Any reactions? I've never played the Romano-British, so I don't know the practicalities of what I'm suggesting.
    Last edited by econ21; 10-01-2006 at 13:11.

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    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    I'm ready to protect the heritage of the Round Table

  19. #19
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    So if one of the goals is to restore Christianity, I take it that we can't build temples that increase paganism, etc?
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  20. #20

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Quote Originally Posted by Galagros
    So if one of the goals is to restore Christianity, I take it that we can't build temples that increase paganism, etc?
    That's right. So it'll only be our enemies getting those nasty experience upgrades. Maybe we'll be lucky and get "excalibur". I think it happened to me once in a vanilla campaign.

    Econ21 I'm not sure if it'll be a problem or not. I'll try a test game to day for ten years and see what happens. My only fear is that since # of generals tends to be tied to number of territories(more cities=more adoptions/births) that two passive a first couple of reigns will preclude any new family members and hurt the every player gets his own character thing we have going.

    I'm perfectly happy playing Vortigern the Elder. so long as I can reserve the right to lead him into battle against the dreaded Saxons when they invade.

    Conquering will be left to Segovax the Chivalrous. These old bones have enough trouble with the damp without heavy travel.

    only specialy difficulty for the Roman Brits I can think of is that the regular Romans on hard+ difficulty(with all the money cheated to them) will churn out higher tech armies. Our best unit(British legionary) can only be produced in Britain, and with a very high barracks at that.

  21. #21
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Every single heir/son/adopted son of mine has been Pagan and several have gone on to develop more pagan increasing traits. The saxons finally invaded Britain once I sent my main army into the mainland. They caught me off guard and landed an army before I could sink their fleet. I had to fight them twice before I finished them off, but they immediately wanted peace. I'm a little confused by the WRE. One turn they asked for an alliance and map info, which I accepted. And literally the next turn they besieged my main army on the mainland with a full stack... I think it's going to be a very tough fight.

    Also, Vertigern lived until 395 in my game. I haven't been able to build the British Legionaries yet, but the few we start with got easily slaughtered by some heavy cavalry early in the game (though they stood up to infantry very nicely.)
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  22. #22

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Ok, test done. In ten years Londinium can be turned into a gold mine(especially if you build real mines in it! :P). Not only are mines extremely valuable in the city, but as its population grows trade profit increases immensely.

    Interestingly the king's son Segovaz gained the pious man(never built a church), astute wife, and causal adulterer traits.

    The celts did zip. Just like they do so often in vanilla BI, they sat around scotland building immense armies. I played a bit longer, and finally, after having sent a lone townwatch type near their border for a few years, they attacked in 387. Since the celts showed no trouble boating men from Tara to Scotland, my vote on the council is to either free Dal Riada's people from the "yoke" of paganism ( No offense to real pagans, just a bit of roleplaying!), thus uniting Britain, and letting them keep Tara to simulate the constant threat.

    Saxons also did zilch, rather disappointedly(although we start at war with them). I kept the fow turned off for the test and they were obsessed with taking campus Frisii(never did), then the slavs came and kicked their butts.

  23. #23

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Quote Originally Posted by Galagros
    Every single heir/son/adopted son of mine has been Pagan and several have gone on to develop more pagan increasing traits. The saxons finally invaded Britain once I sent my main army into the mainland. They caught me off guard and landed an army before I could sink their fleet. I had to fight them twice before I finished them off, but they immediately wanted peace. I'm a little confused by the WRE. One turn they asked for an alliance and map info, which I accepted. And literally the next turn they besieged my main army on the mainland with a full stack... I think it's going to be a very tough fight.

    Also, Vertigern lived until 395 in my game. I haven't been able to build the British Legionaries yet, but the few we start with got easily slaughtered by some heavy cavalry early in the game (though they stood up to infantry very nicely.)
    British legionaries require a pretty high level barracks, Londinium will be the first city to be able to build them.

    Econ21 played with the strat file, so the family members will start Christian.

    Yeah, the perfidious Romans are sneaky like that. They never keep alliances. Allows us to to keep to our goal of not starting fights, though, conveniently enough.

  24. #24
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    I also played a test VH/M game. The Celts did nothing to me, too. They built 2 full armies and never attacked, but eventually they asked for trade rights.

    The Saxons did land an army of 1000 fairly early, but they just let it sit beside my city for 2 years without besieging me. Once I built up a sizable army I attacked and defeated them. I already had a big navy and had sank their ships. My diplomat showed me that the Saxons now had at least 3 territories. I have only sat in my cities and built them up so far. I have about 10 ships, about 1300 soldiers, am in the process of building the 12000 population upgrade in Londinium and have all of the other available buildings built except for the temples. There is around 12000 in the bank and am always getting a decent sized profit. The question is, what are we going to do with an ideal situation like this?

    (Note: I've found that have 3-4 units of archers in battles is a very good idea)
    Favorite Authors (At the Moment)
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    2. Bernard Cornwell
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  25. #25
    Senior Member Senior Member econ21's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Um, OK, from Zimfan's trial, it sounds like Romano-Britain maybe a little sleepy under our current settings.

    What do you think the best way to proceed is?

    I'm thinking:

    (1) Edit the descr_strat to give us 3 extra starting generals for Ultrawar, Wonderland and Galagros. If Zimfan or Galagros have spawned 3 generals in any of your games, Zimfan, can you post screenshots of them? Then I'll copy their names and stuff. This will solve one problem of us not having enough generals.

    (2) As Zimfan suggests, leave Ireland as a no-go area but liberate Scotland.

    (3) Forget about non-aggression rules and enforced inactivity rules? It sounds like the British Isles are a sleepy backwater - we are going to have to get to the continent and make things happen.

    (4) Also, I hesitate to suggest it, but how about VH campaigns? The Saxons sent quite significant armies to Britain in my VH WRE campaigns.

    Any thoughts on the above? On any other houserules etc?

  26. #26
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    I can post screens of some generals that were adopted/married into the family tree. (I'll edit them in)

    My last post was on very hard and the saxon army was a push-over. It was bigger than mine to start, but they just sat there without besieging the city, so I had time to prepare a defence.
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  27. #27

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Econ21

    Ok, did another test on Very hard.

    Things of note:

    1. The Saxons struck hard and fast two years in, with a near full stack, with a mix of lower and very high quality troops. Only superior generalship allowed me to pull off a win. A smaller force was sent in a few years later. Even it was an annoyance with most of my army ocupied in Scotland. They stopped after that. I found out at the end of the test after removing fow that this was solely because the slavs were kicking their butts all over northern Germany and Denmark.

    2. Went agressive against the celts, attacking a small band of theirs and forcing them to flee. Ever since they've played very aggreesively. Goth's speedy recruitment system for celts meant I faced lots of large lower quality armies, kind of like fighting the Gauls as the Julii in RTW. After taking Dal Riada they constantly sent fair sized stacks to take it back

    3. The large amounts of money cheated towards teh computer factions on very hard ensured the Celts would trade large sums of money(5000 or so denarii) for a ceasefire, only to break it the next turn or so. Not sure if this is an exploit or not, but I'd leave the option open to those somewhat overwhelmed on Very Hard difficulty(myself among them).

    4. By the end of the ten year test, Two hordes(slavs and then horded Burgundii) were about to have a field day in Northern France, and would have allowed us a great chance to "take the cities back for Rome".

    5. Only one adoptee offered. His name was Ivonagus Areagius, 20 yrs old, with the Obsessional Trainer and Christian traits. I can post a screen shot if you'd like. No starts or management scrolls.

  28. #28

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Quote Originally Posted by Galagros
    I can post screens of some generals that were adopted/married into the family tree. (I'll edit them in)

    My last post was on very hard and the saxon army was a push-over. It was bigger than mine to start, but they just sat there without besieging the city, so I had time to prepare a defence.
    Did the Saxons send a diplomat with their army asking for a ceasefire? Figuring that gunboat diplomacy would be insulting to anyone with a shred of honor, I refused it and wiped their army out.

  29. #29
    The Pale Horseman Member Galagros's Avatar
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    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    Hmm, I don't know if the Saxons tried to send a diplomat or not, I kept sinking their skips before they could offload. Eventually one found my diplomat on the mainland nad asked for peace, though.

    My screenshots aren't working right. The TGAs are just a big black box, anyone know why that is or how I can fix it?

    In my VH campaign I haven't had any more heirs yet, but in the hard campaign I had a ton. Unfortunately, 2 died and 1 has taken over a leader, so I can only give you the info from the other 2.

    Ambiorix Arpagius
    Command: 2
    Management: 0
    Influence: 2

    Retinue: None

    Traits: Confident Commander, Good Ambusher, Sharp, Pagan

    Cadwaldus Castus
    Command: 1
    Management: 0
    Influence: 1

    Retinue: Architect (not sure if he was present at time of adoption)

    Traits: Confident Commander, Pagan, Good Ambusher, Lover of Beauty

    I have noticed that almost every person adopted or married into the faction had the Pagan and Good Ambusher traits.
    Favorite Authors (At the Moment)
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  30. #30

    Default Re: Knights of the Round Table - Romano-British PBM (Goth mod - WoS style)

    You probably don't have a program on your comp that can read tgas. This one's free and works for me. http://www.irfanview.com/ It has the added advantage of beign able to convert those tgas to jpgs, making putting them up here much easier.

    New family members have something like a 90% of belonging to the same religion as your faction leader.

    Quote Originally Posted by Galagros
    Hmm, I don't know if the Saxons tried to send a diplomat or not, I kept sinking their skips before they could offload. Eventually one found my diplomat on the mainland nad asked for peace, though.

    My screenshots aren't working right. The TGAs are just a big black box, anyone know why that is or how I can fix it?

    In my VH campaign I haven't had any more heirs yet, but in the hard campaign I had a ton. Unfortunately, 2 died and 1 has taken over a leader, so I can only give you the info from the other 2.

    Ambiorix Arpagius
    Command: 2
    Management: 0
    Influence: 2

    Retinue: None

    Traits: Confident Commander, Good Ambusher, Sharp, Pagan

    Cadwaldus Castus
    Command: 1
    Management: 0
    Influence: 1

    Retinue: Architect (not sure if he was present at time of adoption)

    Traits: Confident Commander, Pagan, Good Ambusher, Lover of Beauty

    I have noticed that almost every person adopted or married into the faction had the Pagan and Good Ambusher traits.

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