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  1. #1
    Member Member TB666's Avatar
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    Default Another new video from the demo

    http://download.gameswelt.de/detail/...esentation.wmv
    It is a good video and shows some nice things.
    Killrates seems to be lower and so does movement speed.
    And one thing is both good and bad.
    Pikeman can now stop cavalry, even the heavy ones without problems so a good improvement over RTW.
    But it looks horrible, the cavalry drops like flies when they hit the pikemen
    Of course there is always the hope that it might just be the demo but I don't know.

  2. #2
    {GrailKnights} Member hoetje's Avatar
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    Default Re: Another new video from the demo

    nice video ;)

    rofl...when a guy sneezed in the back :P (yes i found that very funny:p)

    And indeed...cavalry falls like flies when they hit pikemen.

    In the end, you hear a german guy saying : 'this calls for an air strike'
    the CA guy laughs his ass off and says 'unfortunately not in this game' :P
    Last edited by hoetje; 08-24-2006 at 22:49.
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  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Another new video from the demo

    The first battle part lasted for 2 1/2 minutes. It would have probably been finished within 5 minutes, which is consistent with the German video. ...5 minutes.. I really need to move on.

  4. #4

    Default Re: Another new video from the demo

    Those cavalry hitting the pikemen and dropping like flies were probably in a sped-up game, not in actual speed.

  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Another new video from the demo

    yeah the cav dropping like flies is silly. That would only be realistic if those horses would be seriously drugged and suicidal. Some should run into the pikes and die, but the majority should stop in front of them.

    I heard CA was considering to revise the speed, but so far I haven't seen any video that supports that.
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  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Another new video from the demo

    The infantry animations are just perfect with those combos, but the interaction between infantry and cavalry still leaves alot to be desired. I had hoped that CA would include a few refusing horses (could be a fun animation) or at least slowing down to avoid having all horses impact at full speed. As a result the pikes wouldn't get their set-against-charge bonus which would benefit the cavalry.

    How about something like the skirmish ability of missile units? That is automatic movement and makes sense. Cavalry get the same automatic movement that makes some of the cavalry wheel away or just stop.

    Ah, but that is again just wishfull thinking, the game is already finished by now.

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