The two I noticed were the lack of Javelinmen, making the Elephants overpowered and the pirates.
The two I noticed were the lack of Javelinmen, making the Elephants overpowered and the pirates.
'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg
SERA NIMIS VITA EST CRASTINA VIVE HODIE
The life of tomorrow is too late - live today!
I found flaming arrows to be efficient in making elephants go amok. Just two volleys often does it for elephant archers, and four for those big white ones (royal, or such). Doesn't kill them, but I just move everyone way back til they run off the map.
Not a lot of use to someone like me who ambushes them; great in field battles, not so great in ambushes
'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg
SERA NIMIS VITA EST CRASTINA VIVE HODIE
The life of tomorrow is too late - live today!
I'll take this all in to account tough I don't think we'll be adding units soon. But we'll see. Tough I was already thinking about improving naval trade. Tough I don't want to do this to much as that would make factions like the mongols or demons have a big disadvantage.
The Mongols have a veritable horde of HAs at their disposal. As soon as they can conquer demon (Fozuo?) rebel towns and not get CTDs, I think they could easily grab China for an early trade start.
Or alternatively, if you reduced Mongol unit upkeep (their major beginning problem), then that would be a great way of keeping them balanced. IMHO, the Demons could do with a disadvantage... those Wang Liang... so good...
'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg
SERA NIMIS VITA EST CRASTINA VIVE HODIE
The life of tomorrow is too late - live today!
Mongol unit upkeep should be very small. Mongol horse warriors were expected to fend for themselves during campaigns. No food or fodder was provided to them whatsoever. That's one reason they were so destructive. Also, any city that did not surrender was entirely put to the sword and burned to the ground. Maybe Mongols should only have an "exterminate population" option available, no capture or slave-mongering. Or, if that's not actually possible, just a massive trade penalty. In general, they should be a low-income, low-upkeep type of faction.
Also, are shaolin monks supposed to have 30 defence, including something like 20 armor? The export_descr_unit file states leather armor, which should give you about 4 armour. I don't think I've seen even elite units with an armor rating that high. Their defence skill is only 9, though, which is the same as elite imperial guards. I think that should be a bit higher, like 11, to account to their insane close combat prowess.
This only applies to the monk island shaolin monks, not the mercs.
As to the naval trade issue, without more trade, the Chinese factions are completely handicapped in the second half of gameplay. To get the same balance of income/spending as in vanilla Rome, I had to cut unit costs almost in half.
I think youre right when you say they shuld have higher defence skill.Originally Posted by Opeth666
As for the insanely high armor value... mmm, I think it must be some magical protection... dont you think?![]()
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