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  1. #1
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    I may just be halucificating, but it seems like Khannate Light Spearmen positivly chew through anything that gets in their way. I put a single KLS against one Zombie Ashigaru in my demon campaign (managed to lure it off from a battle, which I lost), and the KLS chewed it up and came back to the battle with enough men to route my general.
    Those same units are quite capable of mowing down various rebels and Indian troops, I even managed to route an entire Indian army through the clever use of a single Zombie Ashigaru and ten Beast Riders.

    Also, although I realize it may be a balance issues, wouldnt undead units have insanely high moral? I mean...what have they got to lose? I dont think ANY story has reports of zombies fleeing from the field of battle in panic :P
    Im not sure about Basket Ronin, but wouldnt they have fairly high moral as well, since they have 'nothing to lose'?

    As another suggestion, perhaps for Demons it would be possible to impliment a system where you lose control of your units if your general is killed, representing the fact that a large portion of a Demon army consists of units that dont seem to have free will. And it would balance the Demons against other factions by giving them a sort of 'One Ring' type weakness.

    Ayyyynd lastly, I love the AI on those rebel units, Im not sure if youve changed it (I never bothered to update RTW before this), but its refreshing to see rebels actually attacking things on occasion. No more wandering generals setting up watchtowers for me :P
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Gameplay issues in Blue Lotus

    Quote Originally Posted by Sheogorath
    I may just be halucificating, but it seems like Khannate Light Spearmen positivly chew through anything that gets in their way. I put a single KLS against one Zombie Ashigaru in my demon campaign (managed to lure it off from a battle, which I lost), and the KLS chewed it up and came back to the battle with enough men to route my general.
    KLS have a ridiculously high armour value. I hope this is adressed in the next patch.

    As another suggestion, perhaps for Demons it would be possible to impliment a system where you lose control of your units if your general is killed, representing the fact that a large portion of a Demon army consists of units that dont seem to have free will. And it would balance the Demons against other factions by giving them a sort of 'One Ring' type weakness.
    Not possible, I am afraid.
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  3. #3
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    Hah, didnt think the bastards were dying fast enough. Next time I shall bring catapults ;)
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  4. #4
    Member Member ikon's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    Quote Originally Posted by Sheogorath
    Also, although I realize it may be a balance issues, wouldnt undead units have insanely high moral? I mean...what have they got to lose? I dont think ANY story has reports of zombies fleeing from the field of battle in panic :P
    You do have a point there...

    [QUOTE=Im not sure about Basket Ronin, but wouldnt they have fairly high moral as well, since they have 'nothing to lose'?[/QUOTE]

    Basket Ronins are quite demoralzaed beacuse of ebing ronins... they feel its a big dishonour not be a samurai anymore... but if they have not commited harakiri obviouslly they have a courage problem and prefer the shame... which is why they cover their faces...

    As another suggestion, perhaps for Demons it would be possible to impliment a system where you lose control of your units if your general is killed, representing the fact that a large portion of a Demon army consists of units that dont seem to have free will. And it would balance the Demons against other factions by giving them a sort of 'One Ring' type weakness.
    I like the idea but I doubt it can be implemented... but then we can say that the demon army, since it hasnt got free will, will keep on fighting cause it didnt receive an order to stop... they only stop magically when the leader dies i the movies... to provide for an happy ending

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    Quote Originally Posted by ikon
    I like the idea but I doubt it can be implemented... but then we can say that the demon army, since it hasnt got free will, will keep on fighting cause it didnt receive an order to stop... they only stop magically when the leader dies i the movies... to provide for an happy ending
    Not really possible, indeed.

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