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Thread: Gameplay issues in Blue Lotus

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  1. #1
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    I already touched on this in my last post, but I think I should mention it...

    Wouldnt it make sense for the various undead units (Zombie Ashigaru, Undead Samurai and maybe Basket Ronin) to have insanely high moral? Considering that the undead units have nothing to lose, or at least, dont have a mind to care if they lose anything, why would they route?
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    Well okay sorry foàr the late respons but I've been kinda away the last few days.

    Most monk units for the monk faction are indeed overpowered. They'll have the smae stats st the normal ones with some small bonuses. Tough the monk masters will be kept overpowered. As they are kind of supposed the be battlewinning forces.

    About the so high zombie units well I don't think that's a good idea for gameplay issues. They might be dead, but they have a "zombie live" they might not one to lose. Tough I'll have a look at them to see if we can give them perhaps some more depth.

    The ideas, about the mongols. Well I like them. So I guess I'll have a look into our Mongols.

    About unit balancing, I know we've heard about. But please keep posting about them. Tough or major concern atm are the bugs. When they're fixed we'll have a look at all the stats.

    Anyway, please post all the gameplay issues/balancing issues tough they might not be in the first patch (which will mainly resolve most (hopefully all) bugs) I will take them in consideration for the (patch/new version) after it.

  3. #3
    Member Member Opeth666's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    I don't suppose you could quickly mod in a map with the road connecting the Chinese cities?

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    I've never mapped before...

    We'll look at it. But first thing first.

  5. #5

    Default Re: Gameplay issues in Blue Lotus

    I agree with Opeth666 about the whole economics system. I played about 40 years as the Akagi Clan and I found the economics to be very difficult, if not impossible. Population grows way too fast, and its almost impossible to keep the towns happy for long. After restarting several times to see if I could find a workable progression, I started to resort to cheating (add_money 20000) so I could have enough money to build public order buildings and try to develop my economy. Even when I had the cities quite built up, I was in a hole almost every turn. This made it impossible to field more than two full stacks at a time.

    Just a few suggestions:

    1) Reduce unit upkeep by half. With the existing economics system, this should make it feasible to field more than a few armies without going bankrupt every turn.

    2) Add Academies to the building tree (please!). If we can develop the management capabilities and traits of the family governors, it might help offset some of the squalor problems that come with such rapid city growth.

    3) Add more public order buildings...Perhaps some more shrines and temples, or some symbolic buildings (such as "Introduction of Confucian Philosophy", "Cultural Expansion of Confucian Philosophy", etc) to help keep the masses under control. Another possibility is increasing the degree of happiness provided by the current buildings.

    On a different note, how about making the battlefield ninja available as a recruitable unit with the legendary ninja dojo building? The invisible trait of the battlefield ninja does come in handy (and they look cool as hell), but their numbers are so few that their inolvement rarely has much of an impact. At least if they could be recruited, one could load up several units to set up a good trap for an aggressing force.

    With all that said, GREAT JOB! This mod is a lot of fun and the tremendous work you put into it is very evident!

  6. #6
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    1) I'm not going to halve the recruitment costs, they might get a bit more tweaked later but the economy will be increased.

    2) we'll see, lower priority. But there are no BL ancillaries/traits yet anyway. (we're making the mtough)

    3)There has been much debating if ninjas should be included or not. I always prefered them more as assasins and not battlefield troops. Others really wanted them in their armies. Hoggy has choson to make them Mercenaries to keep them rare and keep both parties somewhat happy. I find this to be a rather good descision. But I'm willing to change that if most people want it. Maybe I'll do a 'lil poll?

  7. #7
    Member Member Ypoknons's Avatar
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    Default Re: Gameplay issues in Blue Lotus

    For normal soldiers, the graphic armor doesn't seem to correlate well with armor satistics.

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