Results 1 to 29 of 29

Thread: Gameplay issues in Blue Lotus

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: Gameplay issues in Blue Lotus

    Or the release after it, depens how things will flow. But normally it should already been changed by he first release, though it will probably not be a final version yet.

  2. #2
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Gameplay issues in Blue Lotus

    For squalor, I reckon the best solution would be a building tree which reduces pop. growth by 1%, 2%, 3%.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  3. #3

    Default Re: Gameplay issues in Blue Lotus

    So has anyone found out what is causing CTDs when seiging Demon cities? I can't find what is causing it.

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: Gameplay issues in Blue Lotus

    We haven't found the exact problem either but we have a solution but it's kinda time consuming. It's a needle in a haystack.

  5. #5
    Member Member Opeth666's Avatar
    Join Date
    Aug 2006
    Location
    Toronto, Canada
    Posts
    11

    Default Re: Gameplay issues in Blue Lotus

    I had to mod the governor's buildings and the market to stop giving health bonuses to keep my cities from revolting. I think I also reduced the health bonus of the happiness buildings and increased their happiness bonus (by 5% each, I think). This worked well to stabilize population levels around 30,000 in most cities. Otherwise, even full stacks of peasants wouldn't keep some of the Chinese cities happy.

  6. #6
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: Gameplay issues in Blue Lotus

    yeah, but we'll change bonuses and stuff. Maybe we'll do it your way opeth666. Could you post the exact change at the group? Then we can tweak that later?

  7. #7
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Gameplay issues in Blue Lotus

    I'd just add buildings which reduce population growth.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO