Or the release after it, depens how things will flow. But normally it should already been changed by he first release, though it will probably not be a final version yet.
Or the release after it, depens how things will flow. But normally it should already been changed by he first release, though it will probably not be a final version yet.
For squalor, I reckon the best solution would be a building tree which reduces pop. growth by 1%, 2%, 3%.
'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg
SERA NIMIS VITA EST CRASTINA VIVE HODIE
The life of tomorrow is too late - live today!
So has anyone found out what is causing CTDs when seiging Demon cities? I can't find what is causing it.
We haven't found the exact problem either but we have a solution but it's kinda time consuming. It's a needle in a haystack.
I had to mod the governor's buildings and the market to stop giving health bonuses to keep my cities from revolting. I think I also reduced the health bonus of the happiness buildings and increased their happiness bonus (by 5% each, I think). This worked well to stabilize population levels around 30,000 in most cities. Otherwise, even full stacks of peasants wouldn't keep some of the Chinese cities happy.
yeah, but we'll change bonuses and stuff. Maybe we'll do it your way opeth666. Could you post the exact change at the group? Then we can tweak that later?
I'd just add buildings which reduce population growth.
'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg
SERA NIMIS VITA EST CRASTINA VIVE HODIE
The life of tomorrow is too late - live today!
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