
Originally Posted by
frogbeastegg
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I found that with a very few sprite and texture heavy games my 128MB card was held back by its memory. MTW, amazingly, being one such. In large battles I had enough men on screen that I ran out of AGP memory and lower resolution sprites were used for some units. I did set the game to the maximum 128MB of AGP memory, and all else was set up correctly. The same thing used to happen with the 64MB Geforce 3 I had before the radeon, only it happened with fewer men on the field. There were a few other games back when the card was still quite high end where I expected better performance than I got, and where people with the 256MB version of the card reported better performance with the same driver versions, similar systems etc.
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