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  1. #1
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Dev Diary: Missions

    Outstanding! So the feudal system is in? I imagine on higher difficulties you'd have a lot of power hungry nobles looking to take your throne.


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    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Dev Diary: Missions

    I like the idea of multiple missions at the same time - from the Pope, from the Council of Nobles and, hopefully, from AI characters other than faction leaders. Gives you some sort of interaction with other factions, other than war.

    This multitude of missions makes justice to non-Catholic factions also (playing Orthodox or Muslim in MTW was not so fun).

    I hope CA won't discard the Golden Achievements system.
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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Dev Diary: Missions

    Looks good. We'll see how the product fares in November.
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    Default Re: Dev Diary: Missions

    Quote Originally Posted by Vlad Tzepes
    I hope CA won't discard the Golden Achievements system.

    Well, reading this very interesting (and anticipation inducing) Dev Diary, it seems like the new missions system is a kind of GA system in itself. Whilst you don't get "points" for it, they scope and variety of the missions on offer certainly seems to at least rival MTWs GA goals. Most MTW vets feel that the GAs in MTW were a huge missed opportunity - they had so much unrealised potential, but even in their limited form, were very popular with players.

    Quote Originally Posted by B_Ray
    Well, one thing was kind of disappointing to me: the return of blockade missions. I think these are done poorly. They just don't seem demanding enough to me for their reward. I think they should instead require you to maintain a blockade for at least a couple turns. 1000 florins isn't enough incentive to declare war on a faction you are neutral with (and lose the profits from trading with them), and blockading a port that belongs to a faction you are already at war with for a single turn is rarely, if ever, a troublesome task,
    If you look at the screenies, you can see that the blockade mission is for 3 turns, not 1


    Overall, this is probably the most interesting, enticing thing I've yet seen about MTW2. I loved the Senate missions in RTW, and MTW2 seems to take it to a new level
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    Bopa Member Incongruous's Avatar
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    Default Re: Dev Diary: Missions

    Also about blockades CA devs said that they would give you're faction a financial boost.

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    Kazikli Bhsi Member GodWillsIt's Avatar
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    Default Re: Dev Diary: Missions

    Quote Originally Posted by Vladimir
    Outstanding! So the feudal system is in? I imagine on higher difficulties you'd have a lot of power hungry nobles looking to take your throne.
    This would be trouble to the HRE, France, and England not to mention many other factions
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    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Dev Diary: Missions

    I must say my immediate reaction to the word 'missions' was very dubious.

    But having read the text, this seems great. It's a way of reflecting the influences on your faction beyond your whim. It's a way of representing the influence of your nobles.

    It's funny, cos I was planning a similar system using a script for my WoT mod (with the advisor presenting advice comming from your nobles or councils)

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    mostly harmless Member B-Wing's Avatar
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    Default Re: Dev Diary: Missions

    Good find, Tamur! I'm rather excited about missions, now. Everything mentioned in the diary increased my anticipation for Medieval 2. Well, one thing was kind of disappointing to me: the return of blockade missions. I think these are done poorly. They just don't seem demanding enough to me for their reward. I think they should instead require you to maintain a blockade for at least a couple turns. 1000 florins isn't enough incentive to declare war on a faction you are neutral with (and lose the profits from trading with them), and blockading a port that belongs to a faction you are already at war with for a single turn is rarely, if ever, a troublesome task, and its basicly just giving you cash for doing something you ought to already be doing on your own initiative.

    Still, that's a very minor complaint and not one that's going to bother me. I wonder if the computer can make requests of other computer-controlled factions?

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    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Dev Diary: Missions

    Very good. Great job, CA!

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    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Dev Diary: Missions

    Sounds interesting, and hopefully works as a good immersive feature. Looks promising.

    One thing I'm hoping for is a diplomatic option to ask factions to remove their armies from your territories. I got fed up with enemy demands in RTW that my armies withdraw or they'll declare war, but not having a similar option myself.
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    mostly harmless Member B-Wing's Avatar
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    Default Re: Dev Diary: Missions

    Quote Originally Posted by Geoffrey S
    One thing I'm hoping for is a diplomatic option to ask factions to remove their armies from your territories. I got fed up with enemy demands in RTW that my armies withdraw or they'll declare war, but not having a similar option myself.
    Likewise. I think that should have been in the RTW from the start.

    Quote Originally Posted by Mount Suribachi
    If you look at the screenies, you can see that the blockade mission is for 3 turns, not 1
    Oh sweet, you're right! That's great. Obviously I should have actually read the description instead of assuming. Thanks for correcting me!

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