Outstanding! So the feudal system is in? I imagine on higher difficulties you'd have a lot of power hungry nobles looking to take your throne.
Outstanding! So the feudal system is in? I imagine on higher difficulties you'd have a lot of power hungry nobles looking to take your throne.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I like the idea of multiple missions at the same time - from the Pope, from the Council of Nobles and, hopefully, from AI characters other than faction leaders. Gives you some sort of interaction with other factions, other than war.![]()
This multitude of missions makes justice to non-Catholic factions also (playing Orthodox or Muslim in MTW was not so fun).
I hope CA won't discard the Golden Achievements system.
"Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.
Looks good. We'll see how the product fares in November.![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Originally Posted by Vlad Tzepes
Well, reading this very interesting (and anticipation inducing) Dev Diary, it seems like the new missions system is a kind of GA system in itself. Whilst you don't get "points" for it, they scope and variety of the missions on offer certainly seems to at least rival MTWs GA goals. Most MTW vets feel that the GAs in MTW were a huge missed opportunity - they had so much unrealised potential, but even in their limited form, were very popular with players.
If you look at the screenies, you can see that the blockade mission is for 3 turns, not 1Originally Posted by B_Ray
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Overall, this is probably the most interesting, enticing thing I've yet seen about MTW2. I loved the Senate missions in RTW, and MTW2 seems to take it to a new level![]()
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
Also about blockades CA devs said that they would give you're faction a financial boost.
Sig by Durango
-Oscar WildeNow that the House of Commons is trying to become useful, it does a great deal of harm.
This would be trouble to the HRE, France, and England not to mention many other factionsOriginally Posted by Vladimir
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I speak Spanish to God, Italian to women, French to men, and German to my horse.
-Charles V
I must say my immediate reaction to the word 'missions' was very dubious.
But having read the text, this seems great. It's a way of reflecting the influences on your faction beyond your whim. It's a way of representing the influence of your nobles.
It's funny, cos I was planning a similar system using a script for my WoT mod (with the advisor presenting advice comming from your nobles or councils)
Good find, Tamur! I'm rather excited about missions, now.Everything mentioned in the diary increased my anticipation for Medieval 2. Well, one thing was kind of disappointing to me: the return of blockade missions. I think these are done poorly. They just don't seem demanding enough to me for their reward. I think they should instead require you to maintain a blockade for at least a couple turns. 1000 florins isn't enough incentive to declare war on a faction you are neutral with (and lose the profits from trading with them), and blockading a port that belongs to a faction you are already at war with for a single turn is rarely, if ever, a troublesome task, and its basicly just giving you cash for doing something you ought to already be doing on your own initiative.
Still, that's a very minor complaint and not one that's going to bother me. I wonder if the computer can make requests of other computer-controlled factions?
Very good. Great job, CA!
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
Sounds interesting, and hopefully works as a good immersive feature. Looks promising.
One thing I'm hoping for is a diplomatic option to ask factions to remove their armies from your territories. I got fed up with enemy demands in RTW that my armies withdraw or they'll declare war, but not having a similar option myself.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
Likewise. I think that should have been in the RTW from the start.Originally Posted by Geoffrey S
Oh sweet, you're right! That's great. Obviously I should have actually read the description instead of assuming. Thanks for correcting me!Originally Posted by Mount Suribachi
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