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    Default Re: MTW bugs/problems/strangeness

    Quote Originally Posted by Martok
    I myself just usually go with the old "scorched-earth" policy when it comes to the Papacy. I invade Rome, execute the Pope, and then scrap all the infrastructure there--leaving the Pope to re-emerge with an army that he can't afford or support.
    That's extremely useful advice for when I play a Catholic game, but as the Byz I think I prefer keeping him down. How can I be Rhomaioi without possessing Rhoma?
    Quote Originally Posted by Martok
    All that said, your high taxes should eventually drive down the province's loyalty to where they might rebel, but that can take time.
    The French solved that problem by seizing my unwanted province. I then assassinated all their royals. Life is good in the Empire.
    Quote Originally Posted by Martok
    If you managed to avoid a field battle with them and forced them to attack the Fortress (which itself is somewhat rare), then you've given yourself a pretty significant advantage over them.
    When the GH first appeared, my armies in Khazar didn't stand a chance against them. I retreated to the Fortress to buy some time to get reinforcements there. I had no idea they'd assault. If they'd laid siege, they could've had Khazar in 2 years.
    Quote Originally Posted by Martok
    LOL! Hardly.
    Well, you must be the official N00b-Wrangler then.
    Quote Originally Posted by Martok
    Medieval Total War is simply so *big* and covers so much ground, that one is always discovering new things when playing it. It's one of the joys of playing this game.
    Yeah, I just discovered my new favourite strategy game. I can play this for years. Previous favourite was SSI's Panzer General.

    It's question time! I really should ask all my questions at once, but they come to me in batches as I play.

    1. What does the Royal Court do for Byzantine provinces?

    2. I read a post on this very forum suggesting a Spy in every province of my own. I've done that, but I can't discern any benefits.

    3. I read another post that said the AI doesn't know how to set up trade routes. Tell that to the Danes. Danish longboats and traders have reached Egypt and Khazar, and Sweden is now the third richest province on the map, beaten out by Antioch and Constantinople. Is this supposed to happen?

    4. How many Assassins should I have? I've only got one, but he's V7. He's wiped out the French royal line three times, the Mongol line once and killed countless French, German and Mongol generals.

    5. What do the Banking Houses and Mastery of Time events do? Their descriptions say they increase trade and work, but I compared a pre-Banking save with a post-Clock save, and there's no change in income or construction times.

    6. Do the Byzantines ever get a deep-water ship?

    7. Who can train Khazar Royal Cavalry? I got 2 units through bribery waaay back at about 1104 (it's 1286 now) and I want to re-equip them with the wonderful products of Imperial forges.

    8. Is there any province more useful for military purposes than Switzerland? I just love Swiss Halberdiers.

    9. How do I use Arquebusiers properly? In a battle in Rome, they didn't kill much of anything at range, then while the VG's, Spearmen and Byz Cav were off chasing Papal troops they got charged by Chivalric MAA. The single 60-man Arq unit lost 3 men and reduced the CMAA to 15 men, at which point the CMAA routed off the battlefield. Impressive, but not their intended use.

    10. In the Viking campaign, you can convert the Vikings to Catholicism. Can you convert factions in the Medieval campaign?

    11. Which faction do you recommend for my second game? This GA Byzantine campaign is the first real campaign I've played. I made a couple of attempts at a Byz Conquest campaign, as well as an abortive attempt at an Irish Viking-era campaign. I was thinking maybe a GA French or Egyptian game.

    12. Do I add too many useless personal anectodes to my questions?
    Last edited by EightDeer; 09-11-2006 at 21:27.

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