well it would be nice if you could withdraw during melee without that unit routing.
so i could use the Roman way of fighting.
well it would be nice if you could withdraw during melee without that unit routing.
so i could use the Roman way of fighting.
Yes, it would open up new battlemap possibilities, but...
... it would also create new unbalance, where you can always minimize losses using "withdrawal order" or "fighting while moving backwards" or what have you. The problem is balancing these game mechanics so players & AI don't abuse them.
As it stands you can withdraw troops from combat and try to run away, but some troops will have to pin them down and be sacrificed for this. Perhaps the defense penalty for being attacked from behind should be lowered so you can pull this off better.
But the battle should be fought on the battlefield. Else you'll move all the decisive battles to the siege map, which i'm not exactly fond of. Or would you like to fight backwards during sieges as well? Could take ages that way. Anyway, the concept sounds pretty cool.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
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