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  1. #1

    Default Re: Modding Formations

    Quote Originally Posted by Dromikaites
    Does anybody know how the computer decides which unit is "skirmish infantry" and which one is "missile infantry"?
    Have you tried the 'class' line in export_descr_unit? I believe that there were no units identified as 'skirmish' in vanilla, but mods (such as EB) have used it successfully in their formations. Have a look at the EB or Darthmod edu and see if any of them list the class as skirmish.

    Quote Originally Posted by Dromikaites
    Also I'm curious to know how the AI decideds if a cavalry unit can skirmish or not. Is skirmishing associated only with weapons that are fired or thrown or is there something else?
    It appears to be for all cavalry units which have any kind of ranged attack (unless they're on an elephant it seems). It's the same for all infantry units unless they have the prec attribute.
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  2. #2
    Member Member Dromikaites's Avatar
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    Jan 2005
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    Default Re: Modding Formations

    Yes, I've looked into the EB files and they've used indeed the skirmish class even though the vanilla doesn't have it.

    Too bad there's no way to implement the "skirmish" for non-missile cavalry, unless I give 'em some ranged weapon with zero ammo. It's really annoying to see infantry catching up with cavalry.

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