Results 1 to 28 of 28

Thread: Reemerging Factions

  1. #1
    Master of the Horse Senior Member Pindar's Avatar
    Join Date
    Sep 2003
    Location
    The base of Yggdrasil
    Posts
    3,710

    Default Reemerging Factions

    Has there been any note on whether MTW2 will have reemerging factions? This was a feature I liked.

    "We are lovers of beauty without extravagance and of learning without loss of vigor." -Thucydides

    "The secret of Happiness is Freedom, and the secret of Freedom, Courage." -Thucydides

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
    Join Date
    Oct 2004
    Location
    Belgium
    Posts
    1,014

    Default Re: Reemerging Factions

    hopefully, that's a lot more interesting then random rebellions who are basicly braindead.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  3. #3
    Member Member Midnight's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    289

    Default Re: Reemerging Factions

    I'd love to see this feature coming back - it really helped shake things up on the campaign map.

  4. #4
    Tovenaar Senior Member The Wizard's Avatar
    Join Date
    Oct 2003
    Location
    Europe
    Posts
    5,348

    Default Re: Reemerging Factions

    As did I. It would be wonderful to see it again.
    "It ain't where you're from / it's where you're at."

    Eric B. & Rakim, I Know You Got Soul

  5. #5
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
    Join Date
    Feb 2002
    Location
    n0rg3
    Posts
    3,510

    Default Re: Reemerging Factions

    i don't particularily like the idea, but if done right it could be great. In MTW the factions re-emerged with elite units and all that jazz just a few turns after defeating them, which i don't like at all.
    Texas is Gods country! - SFTS
    SFTS = The rest =


  6. #6
    Ashigaru Member Vlad Tzepes's Avatar
    Join Date
    May 2003
    Location
    Romania, The Impaler's Training Ground
    Posts
    393

    Default Re: Reemerging Factions

    Quote Originally Posted by Leet Eriksson
    In MTW the factions re-emerged with elite units and all that jazz just a few turns after defeating them, which i don't like at all.
    Yeah, they were like a full scale Alien Revolution, popping out from the underground with super-elite forces. Quite unrealistic, but it added an uncertainty factor to the game, which I grew up to like, in the end.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  7. #7
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Reemerging Factions

    Reemergences were fun but had some issues in MTW. If asked if I wanted them back...

    Spoiler Alert, click show to read: 
    Yes, Please!
    While the way it was implemented was sometimes annoying in MTW, it's the thing I missed the most in RTW. Factions only needed to be eliminated once and were gone forever afterwards, wich really let me down. Once I started playing MTW again I couldn't be more pleased then by having to deal with a reemerging faction.

  8. #8
    Member Member danfda's Avatar
    Join Date
    Jun 2006
    Location
    Dispensing plasmids one bacteria at a time...
    Posts
    260

    Default Re: Reemerging Factions

    Quote Originally Posted by The Wizard
    As did I. It would be wonderful to see it again.
    Doesn't that mean that it's not going to happen?



    Yay for making cheap funnies at the expense of others!
    I should be reprimanded.
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  9. #9
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Reemerging Factions

    Quote Originally Posted by Leet Eriksson
    i don't particularily like the idea, but if done right it could be great. In MTW the factions re-emerged with elite units and all that jazz just a few turns after defeating them, which i don't like at all.
    I concur. Overall, I like re-emerging factions, but it really stretched my ability to suspend disbelief when a re-emergence army would field a ton of Chivalric Knights, CMAA, and Pavise Arbalesters. It would be one thing if such an army had 1-2 units of each, but 5-8?? That's going a bit far.

    I don't mind if a faction re-emerges with a huge army, but it should be composed of *mostly* lower level troops (spearmen, archers, Urban militia, etc.). Elite units shouldn't make up more than around 25% of the re-emerging army IMO.
    "MTW is not a game, it's a way of life." -- drone

  10. #10
    Member Member danfda's Avatar
    Join Date
    Jun 2006
    Location
    Dispensing plasmids one bacteria at a time...
    Posts
    260

    Default Re: Reemerging Factions

    The big problem with re-emergences with uber-armies was that they became broke so quickly. With such a large, expensive army, the new faction (usually one province, two at most, with some exceptions) has no way to pay the massive upkeep bills. So they're bankrupt and dead within a few turns. Now there are exceptions to this, but in my experience the new faction is not able to sustain itself, and thusly collapses.

    Aside from the fact that uber armies from thin air are a wee bit much to swallow.
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  11. #11
    Member Member Midnight's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    289

    Default Re: Reemerging Factions

    Yes, in MTW the exact mechanism was flawed, but I really missed it in RTW!

    I do agree that it should be (generally) an uprising comprising mainly low-tier troops and a small number of elites. Possibly the Pope should be an exception (unless you can finally eliminate his Holiness this time around...heh.).

  12. #12
    Son of a Star Member Bar Kochba's Avatar
    Join Date
    May 2005
    Location
    london UK
    Posts
    353

    Default Re: Reemerging Factions

    in mtw when there was a re emerging faction you could get your armies for other territorys near by and defed it easily but this is using the RTW enging so how will you defend against 10000 uber troops coming around when you only have your 500 troops in your nerby city.
    "It is not so much that we need to be taken out of exile. It is that the exile must be taken out of us."- Lubavitcher Rebbe


    "Its a great mitzva to be happy always" Rebbe Nachman of Breslov

    We want moshiach now!!

  13. #13

    Default Re: Reemerging Factions

    Re-emergences were an exciting part of MTW - however, given the "family tree" introduced in RTW its now much more difficult to produce the right conditions for a re-emergence.

    It can be done if CA want, but it wouldn't be exactly the same as in MTW.
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  14. #14
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Reemerging Factions

    Quote Originally Posted by Mount Suribachi
    Re-emergences were an exciting part of MTW - however, given the "family tree" introduced in RTW its now much more difficult to produce the right conditions for a re-emergence.

    It can be done if CA want, but it wouldn't be exactly the same as in MTW.
    It doesn't seem like it should be that difficult. Re-emergences in MTW can only happen if there is a surviving--but underage--heir at the time his faction was destroyed. (It's the reason factions sometimes re-emerge with a "new" king who is over 60 years old.) Given that, I don't see why the same principle couldn't be applied to Medieval 2 as well.

    Of course, this could all be moot, as we still have yet to hear whether or not re-emergences will even be in.
    "MTW is not a game, it's a way of life." -- drone

  15. #15
    {GrailKnights} Member hoetje's Avatar
    Join Date
    Aug 2006
    Location
    Roosdaal, being spared from cultural influence,a land where farmers still form the majority of the people.Oh yea,in Belgium.
    Posts
    383

    Default Re: Reemerging Factions

    re-emergences are quite a cool idea to my ears
    I think they should have almost no elite troops,only lower troops but in huge numbers
    -Verba mea aurea sunt

    -Verba volant , scripta manent

  16. #16
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Reemerging Factions

    Quote Originally Posted by Martok
    It doesn't seem like it should be that difficult. Re-emergences in MTW can only happen if there is a surviving--but underage--heir at the time his faction was destroyed. (It's the reason factions sometimes re-emerge with a "new" king who is over 60 years old.) Given that, I don't see why the same principle couldn't be applied to Medieval 2 as well.
    I think AI factions kept reemerging regardless of wether there was an actual underage heir- in fact I'm not sure if the AI factions track underage heirs at all or if they just spawn mature heirs out of nowhere. There's no way to know.


    Since troops can't sea-warp all over the map since RTW, the need for XXL rebellions has vanished.

  17. #17
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Reemerging Factions

    Though unrealistic, it brought challenges in the late game - always a good thing.

  18. #18
    Chief Biscuit Monitor Member professorspatula's Avatar
    Join Date
    Oct 2004
    Location
    Inside a shoe.
    Posts
    1,158

    Default Re: Reemerging Factions

    Re-emerging factions could keep things interesting mid-late game and shake things up a bit, something lacking in RTW, although I think in the RTW campaign, the whole point was the Roman civil war would take place, so anything else would distract from that.

    I remember in one MTW campaign I switched control from a 1/2 map controlling Aragon faction to the struggling Danes. The stupid AI managed to get Aragon excommunicated within 2 turns and had rebellions all over the place, losing all but a few provences. In the next 3-4 turns, 3 factions re-emerged, including the Byzantines - with 14 provences!! That's 2 of their own and 12 rebel regions in support. Now that was a proper full-scale re-emergance! I don't think I'd want to see that again though. But the idea that rebel cities and highly disloyal generals could join a re-emergance in M2TW would be great. I'm sure CA must have toyed with the idea if nothing else.
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

  19. #19
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Reemerging Factions

    Quote Originally Posted by Kralizec
    I think AI factions kept reemerging regardless of wether there was an actual underage heir- in fact I'm not sure if the AI factions track underage heirs at all or if they just spawn mature heirs out of nowhere. There's no way to know.
    Well one ought to be able to check for underage heirs in other factions by using the "-ian" switch (although I myself haven't tried it).

    Either way, however, it does make sense. I never have factions reappear after enough time has passed, which would reflect the fact that the last surviving member(s) of that faction's dynasty has perished (and thus there is no one left to lead that faction in a re-emergence).

    Quote Originally Posted by Myrddraal
    Though unrealistic, it brought challenges in the late game - always a good thing.
    True dat. It was a bit cheesy, but I didn't mind faction re-emergences nearly as much as most of the other late-game stuff that was meant to slow you down.
    "MTW is not a game, it's a way of life." -- drone

  20. #20

    Default Re: Reemerging Factions

    I'm wondering how they will handle the Papcy in MTW 2. Can it be invaded? Will it re-emerge every few turns like before?

  21. #21
    {GrailKnights} Member hoetje's Avatar
    Join Date
    Aug 2006
    Location
    Roosdaal, being spared from cultural influence,a land where farmers still form the majority of the people.Oh yea,in Belgium.
    Posts
    383

    Default Re: Reemerging Factions

    Quote Originally Posted by Furious Mental
    I'm wondering how they will handle the Papcy in MTW 2. Can it be invaded? Will it re-emerge every few turns like before?
    Yea,I'm wondering that too? Will you be able to take Rome,and get one of your own cardinals to be elected as pope , and thus having an alliance with all catholic factions,or will all catholic factions hate you and prepare for war?
    -Verba mea aurea sunt

    -Verba volant , scripta manent

  22. #22
    Tovenaar Senior Member The Wizard's Avatar
    Join Date
    Oct 2003
    Location
    Europe
    Posts
    5,348

    Default Re: Reemerging Factions

    Quote Originally Posted by danfda
    Doesn't that mean that it's not going to happen?
    Eh?
    "It ain't where you're from / it's where you're at."

    Eric B. & Rakim, I Know You Got Soul

  23. #23
    Member Member danfda's Avatar
    Join Date
    Jun 2006
    Location
    Dispensing plasmids one bacteria at a time...
    Posts
    260

    Default Re: Reemerging Factions

    I was making a cheap, below the belt shot at CA, regarding a wonderful feature somehow getting "lost" during the creation of the sequel. Wrong of me, I know, but I couldn't help myself!
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  24. #24

    Default Re: Reemerging Factions

    Only if the reemergence is done logically and correctly.
    I was quite irritated by the non-stop rebirth of nations. It was usually safer to let a faction with one province than to eradicate it, because then it could become a new superpower once destroyed (0_o).
    If violence didn't solve your problem... well, you just haven't been violent enough.

  25. #25
    Chief Biscuit Monitor Member professorspatula's Avatar
    Join Date
    Oct 2004
    Location
    Inside a shoe.
    Posts
    1,158

    Default Re: Reemerging Factions

    It would perhaps be cool/interesting if saying you can still bribe family members/generals from other factions to your side, that these bribed men could then be the instigators of their original faction's revival. They could be great generals for you, but if their loyalty declines, beware! Or maybe not.

    Actually does anyone know how family members and generals will function this time around? Same as before?
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

  26. #26
    Vote: Sasaki Member ByzantineKnight's Avatar
    Join Date
    May 2006
    Location
    Decomposing on Seon
    Posts
    1,247

    Default Re: Reemerging Factions

    Quote Originally Posted by professorspatula
    It would perhaps be cool/interesting if saying you can still bribe family members/generals from other factions to your side, that these bribed men could then be the instigators of their original faction's revival.
    Or if they would still belong to the other faction but be under your control e.g. you have a say in what their faction does, or you can call that general to go rogue or join you (along with the full stack he has)
    RIP Tosa, I can't believe you are gone, but we will never forget you

  27. #27
    lurker Member JR-'s Avatar
    Join Date
    Aug 2004
    Location
    UK
    Posts
    1,338

    Default Re: Reemerging Factions

    i like the feature, hope it returns.

    with fewer uber elite units this time tho.

  28. #28
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Reemerging Factions

    Quote Originally Posted by Leet Eriksson
    In MTW the factions re-emerged with elite units and all that jazz just a few turns after defeating them, which i don't like at all.

    My pet theory on dealing with this in MTW was:

    The troops on the map do not represent all the troops in europe, only those troops directly in the employ of the faction leaders (ruling family now?). Each province had it's own petty nobles who had retainers and troops of their own. Given this "fact" it was not to hard to abstract these nobles getting all indepence minded and raising there own armies to revolt against the King (or whatever). Further to this I viewed the Loyalty rating of a province as not so much the loyalty of the people, but of the local nobility...

    Well it helped me...

    Even the castles had permanent garrisons of cowardly archers who lived in the towers and would surrender at the drop of a hat if their where no royal troops around to keep and eye on things...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO