Quote Originally Posted by Nathanael
Yeah, that's one thing I always thought should be improved - if the sieging army fails because of the time limit (not because the entire army as been routed), there should be no penalty. You should even be able to attack again in the same turn (it didn't take six months between assaults on defended castles that were under siege!). That way (if you were really patient and methodical), you could have battles where you are just hurling missles at the enemy to lower morale and cause casualties (maybe even lower population by destroying buildings) before you actually commit to a full fledged assault.

Maybe to balance things, you could make it so missles don't recharge between each "day," but you could do like the above poster said and make "day's worth of ammo" one of the siege weapons you build on site.
Exactly, losing on the time limit would simply mean "leaving it to tomorrow". That would replenish your arrows as well (it's a bit too much of a hassle saving arrow information as a programmer, you know?)
But the idea of extending the siege battle over multiple battles is nice (though I don't like the time limit to begin with!)