There could be a big morale penalty coming in at that level of decimation. In the old engine, there was a permanent morale penalty for level of decimation compared to the original unit size and a dynamic morale penalty for the ratio of men lost in a combat cycle compared to the unit's size at the end of the previous combat cycle.
I wonder why the unit is fighting for different lengths of time if it's routing at the same level of decimation?
It might be helpful to measure the rout point. You just take one unit and keep lowering the morale until it runs away when you start the battle. Don't use the general's unit because it may be getting a morale boost. Keep the general's unit far away so it doesn't give a morale boost to the test unit. Later you can use the general's unit and measure the size of the morale boost it gets and the morale boost it gives if any. All these tests are much easier to do if you have a LAN and two machines because you have complete control over everything.
Bookmarks