Results 1 to 13 of 13

Thread: Research: Unit Morale

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Research: Unit Morale

    There could be a big morale penalty coming in at that level of decimation. In the old engine, there was a permanent morale penalty for level of decimation compared to the original unit size and a dynamic morale penalty for the ratio of men lost in a combat cycle compared to the unit's size at the end of the previous combat cycle.

    I wonder why the unit is fighting for different lengths of time if it's routing at the same level of decimation?

    It might be helpful to measure the rout point. You just take one unit and keep lowering the morale until it runs away when you start the battle. Don't use the general's unit because it may be getting a morale boost. Keep the general's unit far away so it doesn't give a morale boost to the test unit. Later you can use the general's unit and measure the size of the morale boost it gets and the morale boost it gives if any. All these tests are much easier to do if you have a LAN and two machines because you have complete control over everything.
    Last edited by Puzz3D; 09-01-2006 at 04:03.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  2. #2
    Research Shinobi Senior Member Tamur's Avatar
    Join Date
    Aug 2004
    Location
    #2 Bagshot Row
    Posts
    2,676

    Default Re: Research: Unit Morale

    Thanks Puzz for the thoughts & suggestions on testing. I did some testing today with just my single computer, one unit at a time, Iberian infantry Carthage vs Iberians, and saw the same sort of behaviour in a limited way (i.e. general unit routed with an average of 24 members out of 121, 63 morale fought for an average of 3:00, 0 morale fought for an average of 2:30).

    However, I'm not going to report those as official because, as you noted Puzz, they were general units and so there could be all sorts of morale bonuses in effect.

    I'm working on getting two computers together that can handle RTW (my Linux work machines don't exactly do the job ) and will post up when I've got better results to report.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  3. #3

    Default Re: Research: Unit Morale

    i think unit morale is effect by army morale,same as army morale of CLOSE COMBAT 5:INVASION NORMANDY(by SSI,ATOMIC GAMES),when there is 1 friendly unit break and run(routing),then it will minus 1 morale for every friendly unit.(anyone played closecombat5 be4?they will understand what i am talking about if they do...)
    It also count as how far they(your units) can hold when facing a threat(when enemy get closer),so you will see when your units stick together,they won't rout except they get close to enemy 1 by 1(and it will just no matter your unit strength is full or not( even 162 urban cohort=huge size full strength, will rout when enemy stick together and get close to it=larger numbers) .........we call them fear factor ..perhaps...
    it is logic when we face any threats,we will get tougher if we get surrounded by more friendlies......we won't dare to fight alone........

    this is what i thought ,hope it will helps......
    Last edited by guineawolf; 05-19-2007 at 09:39.
    In all warfare,speed is the key!

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: Research: Unit Morale

    Yes, units are aware of nearby other units, both enemy and allied, and suffer a morale penalty if they are outnumbered or their flanks are threathened. Similarly, they gain a morale bonus when they outnumber the enemy or their flanks are covered. Routing units also affect the morale of nearby allied and enemy units, but not far-off ones. However, there is a penalty for "loss of battle" which kicks in on all units when one side is losing badly.
    Looking for a good read? Visit the Library!

  5. #5

    Default Re: Research: Unit Morale

    Quote Originally Posted by Ludens
    Yes, units are aware of nearby other units, both enemy and allied, and suffer a morale penalty if they are outnumbered or their flanks are threathened. Similarly, they gain a morale bonus when they outnumber the enemy or their flanks are covered. Routing units also affect the morale of nearby allied and enemy units, but not far-off ones. However, there is a penalty for "loss of battle" which kicks in on all units when one side is losing badly.
    i think it same like command radius for general.......it have range....

    coz i always sight on the gathering of romans units after they get shot by my horse archers and having heavy casualties
    Last edited by guineawolf; 05-19-2007 at 13:54.
    In all warfare,speed is the key!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO